11-03-2012, 07:31 PM | #11 | |
Join Date: Nov 2004
|
Re: Using a quarterstaff with Axe/Mace
Quote:
|
|
11-04-2012, 01:30 AM | #12 | |
Join Date: Jan 2011
Location: Chelyabinsk, Russia
|
Re: Using a quarterstaff with Axe/Mace
Quote:
Though, MA has even weirder examples under "Silly Weapons" entry.
__________________
MH Setting. Welcome to help. |
|
11-04-2012, 02:01 PM | #13 | |
Join Date: Jun 2008
Location: Milwaukee, WI
|
Re: Using a quarterstaff with Axe/Mace
Quote:
__________________
Just Bought: Succesful Job Search! Currently Buying off: Fat *Sigh* and Poverty. Number of signatures inspired: 1 Word of God and Word of Kromm are pretty much the same thing in my book |
|
11-05-2012, 04:53 AM | #14 |
Join Date: Sep 2004
Location: Upper Peninsula of Michigan
|
Re: Using a quarterstaff with Axe/Mace
The examples of knobbed club are all one-handed.
Walrus, may I ask what change LTC2 associates to the construction "take this weapon and make it double-ended"? |
11-05-2012, 05:15 AM | #15 | |
Join Date: May 2006
Location: Denmark
|
Re: Using a quarterstaff with Axe/Mace
Quote:
I'd be using the stats for swing attacks (no thrust) from the quarterstaff listing under two-handed sword then adding U to the weapon stats for it for such a crude wielding of an elegant weapon though, to keep it in line with other axes and maces. Depending on how much you honor the rule of cool, add +1 to damage to reflect how mightily hard you club things to the extent that an otherwise balanced weapon becomes unbalanced like any other mace. |
|
11-05-2012, 05:21 AM | #16 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: Using a quarterstaff with Axe/Mace
Big heavy unbalanced weapon made of wood? Look at this. Then use the statistics for a maul.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
11-05-2012, 07:18 PM | #17 |
Join Date: Oct 2007
Location: Vermont
|
Re: Using a quarterstaff with Axe/Mace
Really Two-Handed Axe/Mace should default from Two-Handed Sword, and in my house rules it does. So you should be able to use a Quarterstaff with that default.
__________________
My ongoing thread of GURPS versions of DC Comics characters. |
12-02-2012, 08:07 PM | #19 |
Join Date: May 2010
Location: LP City, Maryland
|
Re: Using a quarterstaff with Axe/Mace
Hey, I forgot about this thread - busy busy :/
I meant to also ask about items like these: http://www.weeklywarfare.net/wp-cont...aff_Page_1.jpg Particularly ones lengthened to "walking stick" proportions. I think these would then qualify. M. |
12-02-2012, 11:06 PM | #20 | |
Join Date: Apr 2005
|
Re: Using a quarterstaff with Axe/Mace
Quote:
The big deal is that if you try to use a two-handed axe/mace like a much more balanced and lighter weapon you're very limited in the sort of attacks you can make. Maybe not so much for defenses, since you're still using a stick to deflect attacks aimed at your body. If you just turn the weapon around and strike with the shaft while holding the poll close to your body, you can strike more effectively using quarterstaff skill, but you're still limited by the hunk of metal on the end. Since the hunk of metal might limit your ability to swing the stick part of the weapon quickly, perhaps reduce damage a bit too. As for using an Axe/Mace as a quarterstaff, it would default at -5. Such weapons are typically a bit shorter than swords, so inverting the weapon and using it two-handed would basically give you the striking force of a short baton, but with lots of mass where it does the least amount of good. Opening an entire container of annelids, IMO it's not unrealistic for any melee weapon to default to any other melee weapon at -5 or better. With a few exceptions, the mechanics of moving your body around in melee combat are pretty much the same for most weapons. I've seen skilled martial artists pick up a weapon they've never used before and do a credible job with it. |
|
|
|