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Old 10-18-2012, 04:29 PM   #1
Steve Jackson
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Default Rulebook PDF Posted

The 99.9% finished rulebook, as well as the Player Reference Sheet, are posted at http://www.sjgames.com/ogre/kickstar...e_rulebook.pdf and http://www.sjgames.com/ogre/kickstar..._ref_sheet.pdf. See anything wrong? Let us know in this thread.

Please don’t post the same comment here and on the parallel BGG thread, and if somebody else has already pointed out a typo, there’s no need to post “I see it too.” Of course, if a real “what does this rule mean?” question comes up (let alone a “this rule is a change from the old game and is stupid”), discussion will be appreciated!

This will be your first look at the Brandon Moore illustrations of our “portrait” supporters on the Ogre battlefield. I really like these. My thanks again to the supporters, and I hope you all survive into the next scene.

We expect to post the Scenarios book on Monday (with the rest of the portraits).

Daniel and I are still talking about a few lines in the rulebook, here and there, but only a few. He’s at Essen right now. If you’re there, drop by the Pegasus booth and say hi!

In-house checking of the counter and overlay sheets is now well along. No major problems found. We’re not going to post all 39 for comment, but we’ll put up a counter sheet and an overlay sheet so you can see them.
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Old 10-18-2012, 05:07 PM   #2
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Default Re: Rulebook PDF Posted

I just flipped through them to look at the production values. They're very nicely done.
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Old 10-18-2012, 05:20 PM   #3
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Default Re: Rulebook PDF Posted

7.13.2 Attacks on Ogre Treads

Question: Are multiple infantry squads in the same hex required to fire as a group, required to fire separately, or can the firing player choose how to group them?

That is, if there are three infantry squads in the same hex firing on an Ogre's treads, must they make a single roll at an Attack Strength of three, three rolls each at an Attack Strength of one, or may the firing player choose either of the above or a roll at an Attack Strength of one and a second roll at an Attack Strength of two?

Last edited by SCUBA Hero; 10-18-2012 at 05:48 PM.
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Old 10-18-2012, 05:34 PM   #4
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Default Re: Rulebook PDF Posted

So cool looks fantastic!!!!!!
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Old 10-18-2012, 05:41 PM   #5
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Default Re: Rulebook PDF Posted

It looks very nice!
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Old 10-18-2012, 05:59 PM   #6
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Default Re: Rulebook PDF Posted

Why the fuzzy whiteness around the labels and numbers on the CRT? It just looks hard-to-read, and the fonts in the rest of the rules seem a lot more crisp. I see it's the same in the rules and on the reference sheet.

Actually, looking closer at the rest of the rules, to be consistent (and legible) I think it should be a drop-shadow rather than lightness, since it's light text on a darker background.

Other than that it looks pretty nice! I'll have to review the text in more depth later. :)
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Old 10-18-2012, 06:36 PM   #7
BillK
 
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Default Re: Rulebook PDF Posted

I know this is a nitpick, but on page 4, the sample Defensive setup map--why are all of the units facing the wrong way? It appears to the eye as if the defensive units are expecting the Ogre to appear at the top of the map, not at the bottom. (For someone new to Ogre, this could confuse them.) An easy fix--if you wish to keep the text on the counters right-side-up for the reader of the rulebook--would be to rotate the map 180 degrees. At least then the counters would be facing in the "right" direction. Yeah, I know it's an aesthetic thing.

(The same thing could be done with the map on page 17.)
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Old 10-18-2012, 06:39 PM   #8
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Default Re: Rulebook PDF Posted

On page 16, the pictures of the Mobile Howitzer counters look a bit odd and have both black and gray text on them.
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Old 10-18-2012, 07:40 PM   #9
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Default Re: Rulebook PDF Posted

Quote:
Originally Posted by sum1els View Post
Why the fuzzy whiteness around the labels and numbers on the CRT? It just looks hard-to-read, and the fonts in the rest of the rules seem a lot more crisp. I see it's the same in the rules and on the reference sheet.

Actually, looking closer at the rest of the rules, to be consistent (and legible) I think it should be a drop-shadow rather than lightness, since it's light text on a darker background.
Ditto. Light text on dark background requires contrast for legibility. The light glow reduces contrast.
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Old 10-18-2012, 08:10 PM   #10
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Default Re: Rulebook PDF Posted

Tackling the reference chart first, here's my nits:

1) I still think GEV rams on non-Ogre units (6.07.2) should attack with double the defense strength and not the attack strength, since rams are based on mass/momentum and not firepower. It really only affects GEV-PCs, but it really stands out to me.

2) On the Terrain chart, Town line, Wheeled units should indicate that D0 units become D1. I'm not sure if that line should be in the tracked units at all or not.

3) On the Terrain chart, Road or Bridge line, there needs to be an indication that the underlying terrain provides any applicable defense bonus. The statement "Units moving along the road ignore underlying terrain." implies that defense bonuses are also ignored, which I believe is not the case.

Otherwise, I think it looks good. Tomorrow I'll tackle the rulebook...
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