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Old 10-06-2012, 08:12 AM   #641
combatmedic
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Default Re: Vote up a Space Opera

Quote:
Originally Posted by ericthered View Post
I wasn't planning on voting on the points level. That seems to be a matter of personal taste to me.

The request to keep the point cost for races close to 0 is really the result of a pet peeve of mine: almost all racial templates are positive, and most of them massively so. There's a natural tendency to inflate point cost, and it feeds on itself. I like humans to have a chance other than because of their numbers.

On the other hand, you guys have made a game of seeing what you can do with exactly 0 points, which I was not counting on. I think that it has been productive.
I tend to agree with your take on point cost inflation and templates.


The zero-point game encourages us to be careful in our design choices. I like that.
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Old 10-06-2012, 08:13 AM   #642
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Default Re: Vote up a Space Opera

Results for weapons

Lazers 10+++++ 9++
Plasma 10+++ 9++++
Sonic 10+ 9+++++

I would vote, but my votes won't change anything. Lazers are TL10 (not 10^). Plasma weapons are TL9, which makes them short range. Sonic weapons are TL 9 (I was surprised by the strength of this choice).

by the way, only three people have voted on the custom energy weapon. I'm not sure why.

Damage: LMF
Armor Divisor: MHH
Side Effect: MLL
ROF:M
Range M
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Old 10-06-2012, 08:13 AM   #643
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Default Re: Vote up a Space Opera

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Originally Posted by combatmedic View Post
I tend to agree with your take on point cost inflation and templates.


The zero-point game encourages us to be careful in our design choices. I like that.
Yeah, 0pt lets us plug those races into any space campaign where they are thematically appropriate. Asteroidians are something that will only fit into Lensmen levels.
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Old 10-06-2012, 11:20 AM   #644
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Default Re: Vote up a Space Opera

Quote:
Originally Posted by ericthered View Post
Results for weapons

Lazers 10+++++ 9++
Plasma 10+++ 9++++
Sonic 10+ 9+++++

I would vote, but my votes won't change anything. Lazers are TL10 (not 10^). Plasma weapons are TL9, which makes them short range. Sonic weapons are TL 9 (I was surprised by the strength of this choice).

by the way, only three people have voted on the custom energy weapon. I'm not sure why.

Damage: LMF
Armor Divisor: MHH
Side Effect: MLL
ROF:M
Range M
Using UT only Plasma weapons are Flamers only and Sonic weapons are Sonic Nauseators rather than Stunners. Also Screamers.

I haven't voted on custom weapons because I don't want any. I didn';t remember them getting much support in the general vote either.
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Old 10-06-2012, 11:20 AM   #645
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Default Re: Vote up a Space Opera

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Originally Posted by combatmedic View Post
Does anyone have thoughts on whether Cold-Blooded can be combined with a level of Temperature Tolerance? Is that cheating/broken?
If you specify that TT gives you resistance towards higher temperatures, then it should be fine.
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Old 10-06-2012, 11:22 AM   #646
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Default Re: Vote up a Space Opera

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[SIZE="4"]by the way, only three people have voted on the custom energy weapon. I'm not sure why.
My reason is that I honestly don't know one energy weapon from another (it's been a long time since I was in a sci-fi game, alas, and then I was playing a doctor). I'd have to reread the entire section in Ultratech and then reread the votes to see what's already there.
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Old 10-06-2012, 12:03 PM   #647
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Default Re: Vote up a Space Opera

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Role of Aliens

this is how each alien race fits into the big picture. give each race one category:

Strong: the race is local, and rules its own planets.
Common: the race is local, and common, but others rule
Distant: the race is strong,common, or even dominant, but not around here
Widespread: the race is spread throughout the galaxy, probably as a niche species
Rare: the species is rare, but local, and a technological civilization
Primitive: the species only really has one homeworld and isn't up to galactic standards.
not in setting: the species is not officially in the setting.

The first list voted upon are humanoids, though dominant species have been removed.
Eshua Strong
Monoro Common
Narsai Common
Pachekki Primitive or Distant
Pleiadeans Strong
Telebs Common or Widespread
Sagari Widespread or Rare
Thronts Widespread or Rare
Lachso Rare or Primitive
Cidi Common
Klackar Common or Widespread
Fenab/ Feskor Widespread and Primitive
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Old 10-07-2012, 06:50 PM   #648
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Default Re: Vote up a Space Opera

Speaking of aliens, more have been developed or are being developed.

Unless Eric wants us to stop, I assume that we may continue to add to the aliens thread.


From me:

Witch-hunter Hounds

Beseth

Efeta

'Digger Dragons/Lyndworms' (template still being revised, cultural notes to be expanded, likely get a proper racial name soon)

'Dusters' (ditto)
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Old 10-08-2012, 10:39 AM   #649
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Default Re: Vote up a Space Opera

Keep on developing Aliens, though At this point refining the top five is also important.

we don't have much for which humans rule, but its been a while, and If there isn't a big list of things a lot of people don't vote on it:

Which Human's Rule?

Terrans 2
Oom 2 1
Splinter 1 2
Other

I will use my votes to make Splinter win. You have until Tuesday evening to finish submitting splinter races, at which point we vote on which one is in charge. We are approaching the finishing stages of the project, And the skeleton is mostly in place. More "Role of Aliens" votes will come soon.
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Old 10-08-2012, 10:48 AM   #650
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Default Re: Vote up a Space Opera

Role of Aliens (Non-humanoid)

Once again, the roles are:

Strong (nation building)
Common (lots of them)
Widespread (minority everywhere)
Distant (not from around here)
Rare (only a few planets)
Not in setting

please think carefully about these ones. Don't feel obligated to vote for the role that they are most obviously suited for.


non-humanoids
Starfish Aliens (Literal)
Asteroidian Space faring creatures with 10 arms who roam systems unaided.
Vaqaxij Fast but clumsy silicon based life with great senses.
Tenders Bizarre-looking creatures who farm and require their tree like female's sap.
Dralasites blob creatures
Engineer Ants colonial life form thats good with nano-techstats
Rikri Small herbivores with 6 legs that are strong beyond their size.
Dzit Crystalline creatures who use normally technological processes as part of their metabolism
Qtosk semi-upright knuckle walkers with 4 genders and very aggressive females.
Xahi something like a deer with a prehensile nose, but smarter.
Rayth black goo that eats rock and can survive in space
Nkharu bald, featherless, semi-flying vulture-like aliens.


yes, we will do two more of these: one for humans: (terrans are already determined to be "strong") and one for everthing that hasn't been listed yet.
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