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Old 05-09-2012, 08:24 AM   #11
ULFGARD
 
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Default Re: Rcl stat for ROF 1 weapons, what's the point?

That still leaves truly single shot weapons. And yes, adding another barrel should affect both Bulk and Rcl.
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Old 05-09-2012, 09:27 AM   #12
vicky_molokh
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Default Re: Rcl stat for ROF 1 weapons, what's the point?

Quote:
Originally Posted by ULFGARD View Post
That still leaves truly single shot weapons. And yes, adding another barrel should affect both Bulk and Rcl.
Imbuements work with those.
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Old 05-09-2012, 06:50 PM   #13
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Default Re: Rcl stat for ROF 1 weapons, what's the point?

Look at the reverse: would it have been smart for SJ Games to not bother publishing a guns stat it could easily generate, on the assumption that no author would ever invent a use for it? They needed that column in the tables for weapons which can shoot more than once a second, and needed to proofread even rows that said "-", so leaving it out would have been pointless.

A quick and dirty way to generate a multi-barrelled version of a gun is to add +1 RoF, +1 Shots, and a percentage to cost and weight. LT often adjusts Rcl and Bulk for multi-barrelled weapons; HT seems much more conservative. I am surprised that they change Bulk, since thickness is the smallest dimension of most guns, but I trust their firearms experts. Edit: And please note the "quick and dirty": I'm talking about a formula that can be applied in a minute, not something like the firearms design rules in the old Vehicles, or Doug's private firearms model.
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Last edited by Polydamas; 05-09-2012 at 07:26 PM.
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Old 05-09-2012, 08:50 PM   #14
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Default Re: Rcl stat for ROF 1 weapons, what's the point?

Remember that authors have stated bulk is not really size or bulkiness, but difficulty of use while making a move and attack. They just happen to be similar features.

It was the simple statement that other rules use Rcl for ROF 1 weapons in Basic. If it instead wrote that future books may have such rules, I wouldn't have been so confused.
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