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Old 05-04-2012, 12:52 AM   #21
kirbwarrior
 
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Default Re: Making a new limitation for Damage Resistance

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Does this restart the Ablative DR on "recast"?
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Originally Posted by the_matrix_walker View Post
I would say so.
It sounds fair, since it costs FP and a turn.
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While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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Old 05-04-2012, 02:42 AM   #22
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Default Re: Making a new limitation for Damage Resistance

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It sounds fair, since it costs FP and a turn.
There is no FP cost unless we add one.
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Old 05-04-2012, 03:19 AM   #23
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Default Re: Making a new limitation for Damage Resistance

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There is no FP cost unless we add one.
True, I'm just saying at the task at hand, it sounds fair. Even without it, it seems right, because what else would happen in this situation?
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While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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Old 05-04-2012, 04:33 AM   #24
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Default Re: Making a new limitation for Damage Resistance

Where is Fixed Duration? I can't find it.

EDIT: Found it! Reading...

EDIT2: OK - Fixed Duration seems like just the thing we were looking for :)

Now we just need a limitation called Self Only or some such. Then we're good to go. Thanks the_matrix_walker! Didn't know about Fixed Duration :-)

Last edited by Grunker; 05-04-2012 at 04:44 AM.
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Old 05-04-2012, 06:23 AM   #25
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Default Re: Making a new limitation for Damage Resistance

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Does this restart the Ablative DR on "recast"?
No, but it would if you added 'Cumulative' to it. I'd suggest making it a -80% limitation on Cumulative that it can't actually add any extra DR to itself. That makes this version of Cumulative +80%.

Self Only on Affliction is probably -50%.

I think this'll make the total value of the affliction about +0% once you add the other limitations, which means this ability will cost 10 points plus 1 point per point of Ablative DR.
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Old 05-04-2012, 06:26 AM   #26
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Default Re: Making a new limitation for Damage Resistance

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No, but it would if you added 'Cumulative' to it. I'd suggest making it a -80% limitation on Cumulative that it can't actually add any extra DR to itself. That makes this version of Cumulative +80%.

Self Only on Affliction is probably -50%.

I think this'll make the total value of the affliction about +0% once you add the other limitations, which means this ability will cost 10 points plus 1 point per point of Ablative DR.
Okay, thanks for clearing that up. So either way, we'd have to go around RAW. Then it comes a question of whether this version or my new limitation is the 'cleanest'.

I am undecided, but I tend towards the above though. It's expensive, however... I mean, before you make the shield create at least 3 points of DR you're paying points for a strictly worse version of DR. From then on it gets insanely cheap though. But since the finished Sign will have predefined levels and will cost fatigue, I guess that's OK.
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Old 05-04-2012, 11:40 AM   #27
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Default Re: Making a new limitation for Damage Resistance

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Okay, thanks for clearing that up. So either way, we'd have to go around RAW. Then it comes a question of whether this version or my new limitation is the 'cleanest'.

I am undecided, but I tend towards the above though. It's expensive, however... I mean, before you make the shield create at least 3 points of DR you're paying points for a strictly worse version of DR. From then on it gets insanely cheap though. But since the finished Sign will have predefined levels and will cost fatigue, I guess that's OK.
I think a 10 point buy in for 1 point DR is borderline abusively cheap. This is a bargain sir!
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Old 05-04-2012, 04:08 PM   #28
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Default Re: Making a new limitation for Damage Resistance

The enhancements/limitations that are going to be added are; magical, requires gestures, costs fatigue and force field... So yeah, I tend to agree that it's too cheap...

fuuuuuuuuu-

what to do, what to do...
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Old 05-06-2012, 10:02 AM   #29
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Default Re: Making a new limitation for Damage Resistance

I ended up going with a new limitation. For curious folk, this is where I ended up:

http://dl.dropbox.com/u/3613210/New%...onjured%29.pdf
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Old 05-06-2012, 11:08 AM   #30
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Default Re: Making a new limitation for Damage Resistance

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I ended up going with a new limitation. For curious folk, this is where I ended up:

http://dl.dropbox.com/u/3613210/New%...onjured%29.pdf
Isn't that just "Costs Fatigue" with an extra duration added in? You have it require a concentrate rather than a ready to activate, and instead of a minute as default you give an extra -20% for a minute.

The only added drawback is that you would have to reactivate rather than maintain.
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