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Old 11-06-2011, 02:22 PM   #1
Nasst
 
Join Date: Nov 2011
Default Limitations with selectivity?

Hey there, we've come up with another problem in our supers campaign, so I'll turn to your wisdom. =P The fire-based character we were talking about in the other thread wants to have an aura (as per the aura enhancement). So we gaved him aura with the selectivity enhancement. But here's our problem: Aura forces you to have melee attack!

My question is, can you have "selectivity (aura, melee attack)"? If so, does melee attack still gives you the full -30% (after all, you can still make ranged attacks)? What about other limitations, say "selectivity (malediction, uncontrollable)"?

(We've thought about using alternative attacks, but he wants to have his aura active and make ranged attacks at the same time, and alternative attacks states "since the attacks represent a single ability, you cannot use them simultaneously")
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Old 11-06-2011, 02:25 PM   #2
aesir23
 
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Default Re: Limitations with selectivity?

Quote:
Originally Posted by Nasst View Post
(We've thought about using alternative attacks, but he wants to have his aura active and make ranged attacks at the same time, and alternative attacks states "since the attacks represent a single ability, you cannot use them simultaneously")
I think if he's doing ranged and Aura at the same time, selectivity isn't appropriate anyway. He needs to buy his aura as a seperate power.
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Old 11-06-2011, 02:44 PM   #3
Nasst
 
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Default Re: Limitations with selectivity?

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Originally Posted by aesir23 View Post
I think if he's doing ranged and Aura at the same time, selectivity isn't appropriate anyway. He needs to buy his aura as a seperate power.
What would you say about malediction with uncontrollable? I've been thinking about using the "Limited Enhancements" rules.

For example:
He takes 10 levels in innate attack (burning), so 50 points base.

Then he takes Malediction (the 150% version) with the uncontrollable limitation (-30%)

The final cost of malediction is 105% (150 * 0,7)

then simply take selectivity (malediction) +10%.

The final cost would be 50 + (1,15 * 50) = 108

Any thoughts?
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Old 11-06-2011, 03:22 PM   #4
PK
 
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Default Re: Limitations with selectivity?

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Originally Posted by Nasst View Post
My question is, can you have "selectivity (aura, melee attack)"
No, but you can have Selectivity to go between Aura and the Melee-Capable enhancement.

Oh, wait. You guys don't know about that one yet. Never mind.

Quote:
(We've thought about using alternative attacks, but he wants to have his aura active and make ranged attacks at the same time, and alternative attacks states "since the attacks represent a single ability, you cannot use them simultaneously")
You can't do both -- even if you come up with a convoluted way to make the modifiers work, you can't use a single Innate Attack as both an aura and ranged attack simultaneously. It's only one attack; you need two different ones here. (And as you noted, they can't be Alternative Attacks. You need two separate, full-cost abilities.)
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Old 11-06-2011, 03:29 PM   #5
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Default Re: Limitations with selectivity?

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Originally Posted by Rev. Pee Kitty View Post
No, but you can have Selectivity to go between Aura and the Melee-Capable enhancement.

Oh, wait. You guys don't know about that one yet. Never mind.
(emphasis added)

That was just evil.
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Old 11-06-2011, 05:22 PM   #6
Gnomasz
 
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Default Re: Limitations with selectivity?

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Originally Posted by Rev. Pee Kitty View Post
(And as you noted, they can't be Alternative Attacks. You need two separate, full-cost abilities.)
I'd add only one thing. If the ranged attack may be used only while the aura is active, it's about -10% accessibility on it. It's sometimes inconvenient to shine and set surroundings on fire while shooting, so it's worth discount.
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Old 11-06-2011, 06:39 PM   #7
aesir23
 
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Default Re: Limitations with selectivity?

Quote:
Originally Posted by Nasst View Post
What would you say about malediction with uncontrollable? I've been thinking about using the "Limited Enhancements" rules.

For example:
He takes 10 levels in innate attack (burning), so 50 points base.

Then he takes Malediction (the 150% version) with the uncontrollable limitation (-30%)

The final cost of malediction is 105% (150 * 0,7)

then simply take selectivity (malediction) +10%.

The final cost would be 50 + (1,15 * 50) = 108

Any thoughts?
I don't see any problems with this on the face of it. What is it you're hoping the ability will do?
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Old 11-06-2011, 10:46 PM   #8
Nasst
 
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Default Re: Limitations with selectivity?

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Originally Posted by aesir23 View Post
I don't see any problems with this on the face of it. What is it you're hoping the ability will do?
He can shot a fire beam, but also set people on fire with his mind... The later one happens even if he doesn't wants to when he is angry.
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Old 02-01-2012, 06:54 AM   #9
B9anders
 
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Default Re: Limitations with selectivity?

Quote:
Originally Posted by Nasst View Post
Hey there, we've come up with another problem in our supers campaign, so I'll turn to your wisdom. =P The fire-based character we were talking about in the other thread wants to have an aura (as per the aura enhancement). So we gaved him aura with the selectivity enhancement. But here's our problem: Aura forces you to have melee attack!

My question is, can you have "selectivity (aura, melee attack)"? If so, does melee attack still gives you the full -30% (after all, you can still make ranged attacks)? What about other limitations, say "selectivity (malediction, uncontrollable)"?

(We've thought about using alternative attacks, but he wants to have his aura active and make ranged attacks at the same time, and alternative attacks states "since the attacks represent a single ability, you cannot use them simultaneously")
If you want to have both active at the same time you have to buy them as completely separate attacks.

If you want to be able to turn your aura into a ranged attack, I don't see anything wrong or unbalanced with rolling Melee Attack into Aura and calling it a 50% enhancement.
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