11-06-2011, 02:22 PM | #1 |
Join Date: Nov 2011
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Limitations with selectivity?
Hey there, we've come up with another problem in our supers campaign, so I'll turn to your wisdom. =P The fire-based character we were talking about in the other thread wants to have an aura (as per the aura enhancement). So we gaved him aura with the selectivity enhancement. But here's our problem: Aura forces you to have melee attack!
My question is, can you have "selectivity (aura, melee attack)"? If so, does melee attack still gives you the full -30% (after all, you can still make ranged attacks)? What about other limitations, say "selectivity (malediction, uncontrollable)"? (We've thought about using alternative attacks, but he wants to have his aura active and make ranged attacks at the same time, and alternative attacks states "since the attacks represent a single ability, you cannot use them simultaneously") |
11-06-2011, 02:25 PM | #2 |
Join Date: Oct 2007
Location: Vermont
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Re: Limitations with selectivity?
I think if he's doing ranged and Aura at the same time, selectivity isn't appropriate anyway. He needs to buy his aura as a seperate power.
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11-06-2011, 02:44 PM | #3 | |
Join Date: Nov 2011
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Re: Limitations with selectivity?
Quote:
For example: He takes 10 levels in innate attack (burning), so 50 points base. Then he takes Malediction (the 150% version) with the uncontrollable limitation (-30%) The final cost of malediction is 105% (150 * 0,7) then simply take selectivity (malediction) +10%. The final cost would be 50 + (1,15 * 50) = 108 Any thoughts? |
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11-06-2011, 03:22 PM | #4 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Limitations with selectivity?
No, but you can have Selectivity to go between Aura and the Melee-Capable enhancement.
Oh, wait. You guys don't know about that one yet. Never mind. Quote:
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11-06-2011, 03:29 PM | #5 |
Join Date: Aug 2004
Location: Buffalo, NY- the weak live elsewhere!
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Re: Limitations with selectivity?
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11-06-2011, 05:22 PM | #6 |
Join Date: Aug 2009
Location: Poland
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Re: Limitations with selectivity?
I'd add only one thing. If the ranged attack may be used only while the aura is active, it's about -10% accessibility on it. It's sometimes inconvenient to shine and set surroundings on fire while shooting, so it's worth discount.
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11-06-2011, 06:39 PM | #7 | |
Join Date: Oct 2007
Location: Vermont
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Re: Limitations with selectivity?
Quote:
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My ongoing thread of GURPS versions of DC Comics characters. |
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11-06-2011, 10:46 PM | #8 |
Join Date: Nov 2011
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Re: Limitations with selectivity?
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02-01-2012, 06:54 AM | #9 | |
Join Date: May 2006
Location: Denmark
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Re: Limitations with selectivity?
Quote:
If you want to be able to turn your aura into a ranged attack, I don't see anything wrong or unbalanced with rolling Melee Attack into Aura and calling it a 50% enhancement. |
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