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#51 | ||||||||
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
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I've got to stop this. I spend so much time quoting, I think I'm eating all SJGames' bandwidth.
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But, no. I agree with you in a general sense. It depends on your genre and your specific game. Quote:
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#52 |
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Join Date: Jul 2005
Location: Milwaukie, OR (Portland Metro)
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I don't wnat to go through six pages of posts (yeah, I'm lazy :) ), and I don't know all the stuff from 4e, but for those who want battlesuit skill to be a limit on other skills or activities (e.g., jumping, running), wouldn't that call for making it a technique?
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#53 | |
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
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#54 | |
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Join Date: May 2005
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According to B192, Environment Suit skill caps all other DX-based skills. Thus it is most crippling if you have one other particular skill (e.g. Guns) that you want to be an expert in: you end up having to pay for two skills to improve in just one. But once you do, it lifts the cap from all your other lesser skills. On the other hand, if battlesuits gave a flat DX penalty that individual skills could cancel using a Technique (While In a Battlesuit), then you pay a flat cost per skill to remove the penalty. Fine for the squad sniper, but cripplingly expensive for a Battlesuited generalist who wants to be competent in many skills. So which is better? Neither is entirely satisfying to me. They both penalize the trooper more than someone driving a car while aiming with a joystick. TeV |
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#55 |
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
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See, that's one thing I've always thought GURPS needed was differentiation between using a computer to aim your weapons and aiming your heavy weapons manually. Do you really need a gunner skill to guide a set of crosshairs onto a target? Shouldn't that be "Electronics Operation: Weaponry." After all Sulu doesn't have Gunner: Beams. He couldn't go down into the phaser bay and manually aim them (at least, I assume he couldn't that would be too dangerous). He simply tells the computer that he wants to shoot the Klingon Bird of Prey and the computer generates a firing solution. And there really isn't any difference between that and firing Photon Torpedoes. You don't so much aim the cannon on an A-10 as you point the plane at what you want to go away and pull a trigger. That's not a gunner skill roll either, that's piloting.
But, in a battlesuit, you're comparing your DX to the suit's DX. That might actually be a better way to replicate it. Give the Battlesuit a DX rating. Base your skills of the suit's DX or your DX, which ever is lower. Yes, that still hurts the character, but it makes more sense. If the suit isn't as fluid as your movements are, you'll be at a disadvantage. |
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