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Old 03-07-2011, 09:01 AM   #1
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Default What do you want from a Designer's Notes article?

Steve Jackson Games been doing Designer's Notes articles forever and a day, but you can't rest on your laurels. So we're looking for feedback -- specifically, what do you want to see?

We've been doing Designer's Notes articles since the Space Gamer days. Times have changed, as they're apt to do, and so we ask ourselves, "Are the DNs the best they could be?"

So we turn to you, our loyal readers, and ask for your opinion. What do you want to hear from a designer or developer? How cool the game is? What they were listening to while writing the rules? Development paths that lead to dead ends, and how they got themselves out of that dead end?

Let us know what you think, and if you've got a DN -- from us, or anyone! -- that you regard as the perfect article, link to it! We'd love to read it.

Thanks!
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Old 03-07-2011, 10:18 AM   #2
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Default Re: What do you want from a Designer's Notes article?

Useful rules that got cut from the final draft for whatever reason. The Powers notes is probably a good example.
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Old 03-07-2011, 10:20 AM   #3
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Default Re: What do you want from a Designer's Notes article?

The designer's notes that I've enjoyed in the past have been the ones that explain the choices the designer had to make. Like most things, a game design is a series of compromises, between realism and playability, between the designer's vision and what's possible (in terms of both game mechanics and affordable printing), and so on.
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Old 03-07-2011, 10:31 AM   #4
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Default Re: What do you want from a Designer's Notes article?

I have liked the designer's notes you've put out in the past. I especially like when there are additional options and examples (the additional styles in Martial Arts, for example) as well as optional rules that were left out.
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Old 03-07-2011, 02:49 PM   #5
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Default Re: What do you want from a Designer's Notes article?

This is a ditto to the above posts.
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Old 03-07-2011, 06:48 PM   #6
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Default Re: What do you want from a Designer's Notes article?

Quote:
Originally Posted by sir_pudding
Useful rules that got cut from the final draft for whatever reason. The Powers notes is probably a good example.
This is what I like the most in Designer's Notes, although it is cool to read just about anything having to do with the project.
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Old 03-08-2011, 02:52 AM   #7
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Default Re: What do you want from a Designer's Notes article?

I see DNs as a balance between "how I wrote this" (why the book has the shape it does, where the ideas came from, etc.) and "here's stuff that wouldn't fit in the book". I tend to prefer the former, with the latter ideally becoming distinct Pyramid articles, but clearly opinions differ.
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Old 03-08-2011, 08:47 AM   #8
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Default Re: What do you want from a Designer's Notes article?

I want additional material to end up in separate releases - Pyramid articles, companions (such as the three LT Companions), etc. Designer's Notes should be about the design, not a list of stuff that didn't fit.
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Old 03-08-2011, 02:43 PM   #9
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Default Re: What do you want from a Designer's Notes article?

Wait -- I haven't seen one of these articles since 4th ed came out. Am I dense? Where are they hiding?
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Old 03-08-2011, 03:57 PM   #10
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Default Re: What do you want from a Designer's Notes article?

Quote:
Originally Posted by ULFGARD
Wait -- I haven't seen one of these articles since 4th ed came out. Am I dense? Where are they hiding?
A lot of the old ones are accessible as free sample articles from the older Pyramids. Just search on "Designer's Notes" using the search box from SJG's home page.
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