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Old 01-15-2011, 01:29 PM   #31
robkelk
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Default Re: [FAQ] Section 0. Before you start using GURPS . . .

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Originally Posted by Crakkerjakk View Post
I remember reading something (Nightmares of MIne, by Ken Hite? Robin's Laws of Gaming?) where he is players and she is the GM. Seemed one of the more helpful versions.
That's a traditional usage in many RPGs, actually. I remember seeing "he is the player and she is the GM" in example-of-play text from the early 1980s, although I can't recall which titles in particular used that convention. (Maybe - and I repeat maybe - this was first used by Flying Buffalo, perhaps?)
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Old 01-15-2011, 01:31 PM   #32
Rocket Man
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Default Re: [FAQ] Section 0. Before you start using GURPS . . .

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Originally Posted by robkelk View Post
That's a traditional usage in many RPGs, actually. I remember seeing "he is the player and she is the GM" in example-of-play text from the early 1980s, although I can't recall which titles in particular used that convention. (Maybe - and I repeat maybe - this was first used by Flying Buffalo, perhaps?)
I first saw it in a FUDGE-related product, but I certainly won't claim they invented it.
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Old 01-15-2011, 01:50 PM   #33
Mgellis
 
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Default Re: [FAQ] Section 0. Before you start using GURPS . . .

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Originally Posted by Rocket Man View Post
Two exceptions, actually. To impress someone (reaction roll), you roll high, too.
Two things if you're a player, since the GM handles reaction rolls, but okay, add this line...

Okay, two exceptions if you're the GM. If you're seeing how an NPC reacts to someone, higher is better here, too.
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