01-01-2011, 09:56 AM | #1 |
Join Date: Jun 2010
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Monsters not strong enough?
A common complain from few in my group is that not enought Bad Stuff happens. In other words monsters nearly never win, they only get stopped when the player in question is around lvl 8-9, and by then we can only stop the player by throwing in almost everything we got. (And for this very reason the one who wins is the first one to fight after everyone else runs out of enhancers and items)
Are we doing something wrong? Do we need more enhancers in our deck? |
01-01-2011, 10:37 AM | #2 |
Join Date: Dec 2009
Location: Indiana
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Re: Monsters not strong enough?
You do not mention in your post which version of Munchkin you are playing. I can tell you from experience that in my opinion some versions do have the abilities for players to become very powerful very quickly, and thus on the first turns people are able to beat monsters themselves or through deals and the Bad Stuff is avoided. I can also tell you that I have been in games for hours and have been stuck at Level 1 because I did not get a monster to battle.
I think if your group is having a concern perhaps a mild change in the way you play could freshen the game. Perhaps not helping too much early and letting a few noses get bloody with Bad Stuff. Perhaps a member of your group could purchase a different version of Munchkin for you to all try. The most important part in my opinion is have fun. It is a game, so enjoy it. If the style or version do not meet that, try changing things up.
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01-01-2011, 02:22 PM | #3 |
Join Date: Nov 2010
Location: Washougal, WA
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Re: Monsters not strong enough?
I would suggest maybe creating some house rules and make monsters tougher and the bad stuff badder... and for the love of every thing evil... play more cut throut... stabbing friends in the back is FUN, FUN, FUN...
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01-01-2011, 07:52 PM | #4 |
Join Date: Dec 2010
Location: Reno, NV
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Re: Monsters not strong enough?
I have to agree with the posts suggesting to be more cut-throat early on. I've noticed that no good deed goes unpunished when playing munchkin.
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01-01-2011, 08:10 PM | #5 |
Join Date: Sep 2004
Location: Anderson, Indiana
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Re: Monsters not strong enough?
I think too many people hold their nasty stuff for late in the game and it makes killing monsters early too easy.
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01-01-2011, 09:18 PM | #6 |
Join Date: Sep 2010
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Re: Monsters not strong enough?
There was one game where I constantly messed with combat on other players so they constantly had to run away. This in turn kept them very weak throughout the game while I in return continued to steadily level up. Even if the bad stuff isn't too bad, keeping people from winning from the start keeps them from getting a lot of good things to help them later, or better, prevents them from getting treasure they can use against you!
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01-02-2011, 03:43 AM | #7 | |
Join Date: Jun 2010
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Re: Monsters not strong enough?
Quote:
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01-06-2011, 06:32 AM | #8 |
Join Date: Dec 2010
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Re: Monsters not strong enough?
A houserule we use is that killing a monster only nets you a level if the monsterlevels+enhancers equals or surpasses your character level.
That might help a bit since it slows leveling and players have little use for playing only riskfree monsters for themselves. Another houserule is, if you don't play a monster for yourself during 'Looking for Trouble', another player can play a monster before go to 'Loot the Room'. That increases the chance to play specific monsters against specific strenghts and weaknesses. And players will play stronger monsters for themselves in order to prevent this. I Like Cthulhu. The powerlevel doesn't seem to go as rampant as like say Bites! or the Original with a few expansions. Though once there are a fair amount of Cultists running around the game they become rather unstoppable. |
01-06-2011, 01:29 PM | #9 |
Join Date: Jan 2011
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Re: Monsters not strong enough?
I played a game last night with two other people using Munchkin Cthulhu and Munchkin Bites! combined decks (Doors and Treasures both) as well as all the expansions to both sets (including Dungeons). I had removed the monster enhancers that took away monster strength, the GUAL cards, and all monsters Level 4 and below. The game took 3 hours+, nobody ever attained a level higher than 5, and it only ended when the last player ended it by becoming a Cultist when he Kicked Down the Door to find an H. P. Munchcraft. It was a very fun, albeit long, game with tons of very munchkinly activities.
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Tags |
bad stuff, enhancers, house rules, monsters |
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