08-12-2005, 01:32 PM | #11 | |
Join Date: Oct 2004
Location: Union City, CA
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Re: Rifle used as meelee weapon
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Thank you Kromm! |
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08-12-2005, 01:34 PM | #12 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Rifle used as meelee weapon
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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08-12-2005, 02:07 PM | #13 | |
Join Date: Aug 2004
Location: Alameda, CA
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Re: Rifle used as meelee weapon
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Remember "In a man to man fight, the winner is he who has one more round in his magazine." --- Erwin Rommel, Attacks, Athena Press, 1979. pg. 60.
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08-12-2005, 08:32 PM | #14 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Rifle used as meelee weapon
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Without the bayonet it depends how it's held, but in general I'd go for Two-Handed Axe/Mace, but only doing mace damage (sw+3 cr) - they aren't mauls. Consider a penalty to skill as well, say -2, and it definately unbalanced. For short, light modern (TL7/8) rifles I'd only allow a reach of 1 (both with and without a bayonet), and I'd knock the 'club' damage down to sw+2 (as a light mace).
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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08-13-2005, 12:18 AM | #15 | |
Join Date: Feb 2005
Location: Czech Rep. Pilsen
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Re: Rifle used as meelee weapon
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And what damage should have rifle used this way? Damage like fist even w brass knuckless is to low
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08-13-2005, 01:09 AM | #16 |
Join Date: Jul 2005
Location: Holiday, FL
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Re: Rifle used as meelee weapon
I would say that when swinging by the barrel two-hand axe mace is correct, but the damage would depend on the size of the gun. An M16A1 is not going to do near the damage as a Mosin-Nagant M-1891/30. The Mosin is longer and heavier.
And the M16 has an ufortunate tendency to break when treated this way. I think I will have to look at my list of guns and make a table; treat these as mace and these as maul and so on. Or just list the damages in generic terms. For years I have been treating sword bayonets as glaives. They do have a long cutting edge... |
08-13-2005, 10:40 AM | #17 | |
Join Date: Jan 2005
Location: Old York
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Re: Rifle used as meelee weapon
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Another thing to consider is that there is a chance you'll damage your weapon smacking some foo upside the head with it. It's probably not so much of a concern if you're using a normal infantry rifle (treat a crit fail as a jammed rifle...maybe) but a snipers weapon (especially TL6) would probably have it's optics put out of line very easily and prolonged use as a skull-crusher is likely to degrade the weapon's accuracy. |
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08-13-2005, 02:23 PM | #18 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Rifle used as meelee weapon
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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08-14-2005, 08:11 AM | #19 | |
Join Date: Jan 2005
Location: Old York
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Re: Rifle used as meelee weapon
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08-25-2005, 02:10 PM | #20 |
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: Rifle used as meelee weapon
I've thought about this for games in the past and have some house rules I've been using.
For lower tech games, realistically soldiers were drilled in using their rifles as melee weapons. In the days of black powder you'd probably only get a couple shots off before the close-in fighting started, so grunts would probably receive at least some training in using the rifle/musket as a melee weapon. My quick and dirty solution was to create a physical/average skill (longarm melee) to represent the training such a soldier would receive. It's probably most appropriate for TL4 and lower TL5. The skill covered general use of the weapon for either butt-smashes, (Thrust+1 crushing for a heavy weapon?), short butt swings (Swing-1 crushing) and then regular bayonet stabs. For the 'grabbing the barrel with both hands' technique I treated it as an awkward sword or polearm, so Swing+1 crushing and takes a turn to re-ready. All this was rolled against the rifle skill. In higher tech games where grunts would probably not be formally tought to administer beat-downs with their rifles I'd agree with the above posts that Brawling seems most appropriate except for bayonet skill, which would be spear-1. Also, a modern semi-plastic rifle would probably be at an additional -1 or so to the above damages for swinging attacks due to the lower weight and/or length. In terms of defense, I'd say skill/2 for a modern assault weapon and maybe skill/2+1 for a long rifle. Needless to say, any use of a rifle like this would probably be unhealthy for the rifle. The safest strike is probably the straight-in butt smash, as the butt is usually fairly solid. Anything else, you might consider a Malf check on the rifle, with penalties for the situation and amount of abuse. The two-handed wild swinging is probably the most risky as you could hit the action or magazine on something. |
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