08-31-2010, 06:07 PM | #21 |
Join Date: Feb 2008
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Re: Reverse of Weirdness Magnet
Yeah, Unusual Background is an advantage that lets you do certain things that are unusual in your campaign world. Mundane Background is a disadvantage that forbids you from doing certain things that are usual in your campaign world.
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09-01-2010, 12:52 PM | #22 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: Reverse of Weirdness Magnet
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I can see a -4 from Thrill-Seekers if the Normalcy Magnet shows up at the exact wrong moment and foils a weird (but thrilling) stunt, but it seems a little (ahem) extreme otherwise... Let's remember that cannibalism is a -3 here... As for paranormal investigators and adventurers, I would think that they would regard the Normalcy Magnet as a refreshing little oasis who is remarkably fun to be around unless they refuse to leave when they need them to... |
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09-01-2010, 01:12 PM | #23 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Reverse of Weirdness Magnet
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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09-01-2010, 01:42 PM | #24 | |
Join Date: Sep 2006
Location: Seattle, Washington, USA
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Re: Reverse of Weirdness Magnet
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For example... unbeknown to one of my PCs, her 'wierdness magnet' is the result of a prophecy discovered by a cult of dark ones that indicates she will be the mother of the ender of all things... so long as the union is willing. So they're basically engaging in a really disturbing and inconvenient courtship (as appropriate to a cult of insane not-quite-humans). Like sending her an eyeball the first day, a heart the second, and a painting of herself on the third.
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“What all the wise men promised has not happened, and what all the damned fools said would happen has come to pass.” ― William Lamb Melbourne |
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09-01-2010, 06:48 PM | #25 | |
Join Date: Oct 2006
Location: Chagrin Falls
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Re: Reverse of Weirdness Magnet
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Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
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09-02-2010, 01:51 PM | #26 | |
Join Date: Sep 2006
Location: Seattle, Washington, USA
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Re: Reverse of Weirdness Magnet
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The cultists thought it was quite clever. IMO, a 15-point disadvantage should cause the PC to occasionally wonder if the points are worth the inconvenience. :>
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“What all the wise men promised has not happened, and what all the damned fools said would happen has come to pass.” ― William Lamb Melbourne |
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