08-24-2010, 03:29 PM | #151 | |
Join Date: May 2008
Location: CA
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Re: Firearm TL differences in modern day campaigns: how strict are you?
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I think your ideas have merit. The fact your wrote a GURPS supplement is a big boost to your credibility, too. But I still don't know if what you were saying is the official interpretation of the rules or simply your own personal interpretation. |
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08-24-2010, 04:18 PM | #152 | ||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Firearm TL differences in modern day campaigns: how strict are you?
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— For doubters: Which type of TL modifiers apply is always assessed on the basis of the skill's controlling attribute, whatever score you might later float a particular roll onto. Tech-Level Modifiers (p. B168) talks about "IQ-based skills," and we use the terminology "X-based skill" and "X-based roll" carefully and prescriptively, as distinct terms of art. Thus, armourers and engineers who modify and design guns have -5/TL for their IQ-based Armoury and Engineer skills, while ordinary shooters have -1/TL for their DX-based Guns skill – even when making IQ-based rolls for maintenance and so forth. And as I, too, said – admittedly, in this thread's Paleolithic – there's a clear optional rule for watering even this down to a mere familiarity concern for DX-based rolls if the GM feels it's too harsh. Taken together, it means that firearms as a field of technology have -5/TL, firearms as end-user tools have -1/TL, and the specific subset of tool use known as "shooting" might not even have this much. Quote:
— And FWIW, Shawn and Hans do speak the final, official word on guns in GURPS Fourth Edition. I wouldn't have contracted them if I didn't want that outcome. In theory, when they answer questions in the forums, it saves me time . . . they're very much the highest court on guns. I might be primus inter pares here, but I'm not positioned to overrule them. So I'd rather not see arguments that descend to the low of "Well, you're just the author. I want to go over your head." That's plain rude to authors and gyps me of an opportunity to save a little time.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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08-24-2010, 04:30 PM | #153 | |
Join Date: May 2008
Location: CA
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Re: Firearm TL differences in modern day campaigns: how strict are you?
Thanks Kromm! That clears things up nicely.
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08-24-2010, 04:34 PM | #154 | |
Join Date: Mar 2009
Location: Canada
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Re: Firearm TL differences in modern day campaigns: how strict are you?
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I don't post much, but I lurk a lot and tend to internalize a lot of the rule debate -> resolution topics. Knowing that a post on a topic is from an author of a relevant book would be most informative. Because while I respect the amount of work that goes into writing a book, remembering who is an author for what book is way beyond the reach of my pathetic memory. I have a hard enough time remembering the names of my co-workers. |
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08-24-2010, 04:36 PM | #155 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Firearm TL differences in modern day campaigns: how strict are you?
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__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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08-24-2010, 04:38 PM | #156 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Firearm TL differences in modern day campaigns: how strict are you?
Any writer who would like this perk need only ask! I don't do it unbidden because not everybody likes to advertise.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
08-24-2010, 04:57 PM | #157 | |
Join Date: Mar 2009
Location: Canada
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Re: Firearm TL differences in modern day campaigns: how strict are you?
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And now, we return you to your regularly scheduled debate. |
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08-24-2010, 06:03 PM | #158 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Firearm TL differences in modern day campaigns: how strict are you?
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My formulas and Pyramid article is a strong rule of thumb, but it ain't gospel...their numbers ARE.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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08-24-2010, 10:09 PM | #159 |
Join Date: Oct 2004
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Re: Firearm TL differences in modern day campaigns: how strict are you?
Doug was lead playtester on High-Tech, so he knows all the inside dirt on the project, like where we buried the bodies. In addition he serves as sort of second systems engineer on many GURPS weaponry-related projects, because, well, he's an engineer. So you see Dougs influence on a lot of gun heavy projects, like Loadouts: Monster Hunters. If it's a question of gun physics and stats Doug and Hans often do collaborate. In fact there's a lot of collaboration on the creative side of making an RPG project (one of the most insanely fun elements, in fact), and some of it is even productive! The idea that only the author might know exactly what you are asking about is not entirely true because sometimes other folks around were in on that discussion from the start . . . in this case folks like Doug even know the process and how it all came to pass.
Last edited by safisher; 08-25-2010 at 10:11 AM. Reason: to correct the iphone wonkery |
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