Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-19-2010, 08:30 AM   #11
David Johnston2
 
Join Date: Dec 2007
Default Re: Combat balance?

Quote:
Originally Posted by OddGamer View Post
The problem with GURPS is thus: How do you figure out if a given creature X is appropriate in difficulty for player/party Y?
I'm just careful to make sure that it doesn't have DR so high that it can't be injured. If it bleeds it can die.
David Johnston2 is online now   Reply With Quote
Reply

Tags
balance

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:25 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2017, vBulletin Solutions, Inc.