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04-22-2010, 07:27 AM | #1 |
Join Date: Apr 2010
Location: The Kirkland Wastelands of Washington
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Psionics in 4th Ed: I'm not getting it...
First, some background.
I've been playing GURPS since 2nd Edition, way back when I was a young lass. My 3rd Edition library is almost 200 books with repeats for those books that were loved so much, they fell a part and couldn't be held in a three ring binder any more. I even have multiple copies of the Basic Set so that I could lend them out when we had game day here at the house. I am also a late adopter of 4th Edition. Primarily because of time constraints between work, my photography business, and other hobbies, I just haven't had a lot of time for a sit down game. Until now, we started up a Wednesday night game of high fantasy set in the far future. The characters are all from 1985. Ah, the influence of my childhood. ;) So reading over the 4th Edition rules, including GURPS Psionics, has left me feeling utterly lost as to how psionics works. I'm sure it's all there, but it's just not clicking for some reason. Perhaps I'm too entrenched in the power controlled by skill paradigm of 3rd Edition. Would someone help explain it to me? |
04-22-2010, 07:34 AM | #2 | |
Join Date: Mar 2010
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Re: Psionics in 4th Ed: I'm not getting it...
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Its' all skill-enabled superpowers now. (Except the default magic system. But lets' not go there.) Last edited by Sunrunners_Fire; 04-22-2010 at 07:38 AM. |
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04-22-2010, 07:34 AM | #3 | |
Join Date: Aug 2007
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Re: Psionics in 4th Ed: I'm not getting it...
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After that, Psionics are just Advantages like Mind Reading or Telekinesis. You just buy the Ads that fit your Psi power. Gurps Powers has lots of examples and some guidance. The Psionic Powers pdf does a lot of the math for you and guides you toward certain combinations. I'm not wild about it myself, but that's what there is in 4e.
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Fred Brackin |
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04-22-2010, 07:40 AM | #4 | |
Join Date: Apr 2010
Location: The Kirkland Wastelands of Washington
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Re: Psionics in 4th Ed: I'm not getting it...
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04-22-2010, 07:48 AM | #5 |
Join Date: Jul 2008
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Re: Psionics in 4th Ed: I'm not getting it...
Whatever the Advantage you're using says you're rolling against. If using standard-issue Advantages, that'd typically be IQ. If you're using Psionic Powers or a similar Skills for Everyone setup, it's an appropriate IQ/Hard skill. Which one to use with each ability is listed in the writeup.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
04-22-2010, 07:49 AM | #6 | |
Join Date: Aug 2007
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Re: Psionics in 4th Ed: I'm not getting it...
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To be honest, the only time I used Psi powers in a 4e campaign I just used the 3e book. It was just simpler and didn't require the same level of general system mastery.
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Fred Brackin |
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04-22-2010, 11:26 AM | #7 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Psionics in 4th Ed: I'm not getting it...
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08-01-2011, 05:44 AM | #8 |
Join Date: Aug 2011
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Re: Psionics in 4th Ed: I'm not getting it...
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01-27-2012, 11:53 AM | #9 |
Join Date: Nov 2011
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Re: Psionics in 4th Ed: I'm not getting it...
moved to new thread
Last edited by wackyned; 01-27-2012 at 01:15 PM. |
04-22-2010, 07:50 AM | #10 |
Join Date: Feb 2005
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Re: Psionics in 4th Ed: I'm not getting it...
Same as any roll. Each psi power has a Hard skill, modified by talent. So you roll adjusted skill, same as the 3E version. RPK wrote Psionic Powers seemingly to duplicate the understandings of 3E Psionics.
Try to look at it this way: buy a Psi Talent, you are at least latent in that ability. Buy powers that are part of that ability, such as TK Grab for Psychokinesis Talent. Buy TK Grab skill as a IQ/H skill. Roll as needed, same as always. Added as a 4E mechanic are techniques that require FP and a skill penalty, for more fancy tricks. If GPP is still confusing, go with this: Buy talent to define the ability (ie Psychokinesis Talent), an advantage at the level you wish to have (TK Grab 12), and a skill TK Grab. Don't look at the way psi is built until you are ready for the full impact of modifying advantages in 4E, just use the costs as given, and the text writeups of the abilites. |
Tags |
4th edition, help me out there, psionics, rules |
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