Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Board and Card Games > Ogre and G.E.V.

Reply
 
Thread Tools Display Modes
Old 10-05-2017, 12:52 PM   #1
Ulzgoroth
 
Join Date: Jul 2008
Default Ogre computer game released

It's up on Steam at this point.

EDIT: I wondered at the lack of announcement, I see I missed that it's got a sub-forum.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 10-05-2017, 03:36 PM   #2
Eugee
 
Join Date: Jun 2015
Default Re: Ogre computer game released

Can confirm; it plays JUST LIKE at the table:

https://puu.sh/xQUXm/4fe8c54865.png
Eugee is offline   Reply With Quote
Old 10-05-2017, 04:46 PM   #3
ColBosch
 
ColBosch's Avatar
 
Join Date: May 2007
Default Re: Ogre computer game released

Man, that first scenario in Nightfall. I was laughing at it, until I started rolling lots and lots of 2s and 3s...
__________________
Keeper of the GURPS Banner
See my Ogre collections!
https://flic.kr/s/aHsmcLnb7v and https://flic.kr/s/aHsksV83ZP
ColBosch is offline   Reply With Quote
Old 10-05-2017, 08:05 PM   #4
Eugee
 
Join Date: Jun 2015
Default Re: Ogre computer game released

I had a blast playing this for a few hours tonight. For those interested in a quick look at it--I streamed while I was playing the tutorials and the first 2 campaign missions.

https://www.twitch.tv/videos/180000748
Eugee is offline   Reply With Quote
Old 10-05-2017, 08:39 PM   #5
Blue Ghost
 
Join Date: Mar 2011
Location: Spinward Marches
Default Re: Ogre computer game released

An awesome port of a classic 80s scifi warsim game. No complaints. No real nitpicks. I can stream 80s tunes and suddenly it's 1980 all over again.

A really wonderful job. No need for over the top fancy 3D effects; the map looks good, the models look perfect, and I'm having a blast.
Blue Ghost is offline   Reply With Quote
Old 10-05-2017, 08:55 PM   #6
Eugee
 
Join Date: Jun 2015
Default Re: Ogre computer game released

Quote:
Originally Posted by Blue Ghost View Post
An awesome port of a classic 80s scifi warsim game. No complaints. No real nitpicks. I can stream 80s tunes and suddenly it's 1980 all over again.

A really wonderful job. No need for over the top fancy 3D effects; the map looks good, the models look perfect, and I'm having a blast.
Well, I wish I could select multiple units to move together. They mentioned that moving stacks was an issue because of different moves remaining, but it would be nice if I could select multiple units in a stack with the same movement and move them.

All in all I love it though.
Eugee is offline   Reply With Quote
Old 10-05-2017, 10:27 PM   #7
HeatDeath
 
Join Date: May 2012
Default Re: Ogre computer game released

Quote:
Originally Posted by Eugee View Post
Can confirm; it plays JUST LIKE at the table:

https://puu.sh/xQUXm/4fe8c54865.png
This needs the ability to like. Yikes! My first and second runs at the first Nightfall scenario, a dozen units spent two turns failing to hit the Main Battery!

Just like in real life. :)
HeatDeath is offline   Reply With Quote
Old 10-06-2017, 08:41 AM   #8
GranitePenguin
 
GranitePenguin's Avatar
 
Join Date: Sep 2006
Location: Plainfield, IL
Default Re: Ogre computer game released

Quote:
Originally Posted by HeatDeath View Post
This needs the ability to like. Yikes! My first and second runs at the first Nightfall scenario, a dozen units spent two turns failing to hit the Main Battery!

Just like in real life. :)
Yeah, my experience has been the same. One of the hallmarks of Ogre has always been planning how to weather a storm of bad rolls. If you do it right, you can still win.
__________________
GranitePenguin
MIB #2214
GranitePenguin is offline   Reply With Quote
Old 10-06-2017, 09:26 AM   #9
Eugee
 
Join Date: Jun 2015
Default Re: Ogre computer game released

Wow, I've waited so long to be able to play the OGRE while farting around at work. (I've used the old DOS OGRE for ages but you always play the defender against the computer.)

So I'm finishing up my first Mark V attacks as the OGRE, and I'm grinning ear-to-ear. The AI usually makes pretty good decisions, but I think it runs largely under the assumption that I'm going to beeline for the CP. After my initial missile volley got a D/X on 4 HVY, 1 GEV, and 1 MSL, the whole right side of the board was open. More than once I doubled back to smash units that were coming up from behind.

They finally took out my 1Bs around the half-line and started on treads. But I'm just rampaging around, doubling back on the SHVY, and driving through the parking lot of INF just mowing them down. By the time they got me to 2 speed, all they had left was a pair of GEVs that I can't harm anymore. So I drive over to the CP and smash it, the whole time these GEVs are taking a pair of 1:2 shots on my 2Bs (and I have 4 left) instead of hitting my treads.

I popped the CP and turned around, heading for the exit, and these GEVs just keep shooting at my 2Bs. I mean at least pair up for a 1:1 shot? So it seems like their instructions are to take out 1Bs, treads to 2, take out 2Bs, then hit treads. That's typically a sound plan on the attack, but there comes a point where treads are more important than everything. :P

Still, I'm having a lot of fun with this, and not getting much work done.

Last edited by Eugee; 10-06-2017 at 09:56 AM.
Eugee is offline   Reply With Quote
Old 10-06-2017, 09:51 AM   #10
sparky00
 
Join Date: Jun 2017
Location: Parma, OH
Default Re: Ogre computer game released

Quote:
Originally Posted by GranitePenguin View Post
Yeah, my experience has been the same. One of the hallmarks of Ogre has always been planning how to weather a storm of bad rolls. If you do it right, you can still win.
That's always been one of my favorite aspects of Ogre. The significant chance aspect keeps it interesting & challenging, without being tedious.

During a game this summer, I had my brother in a perfect trap -then rolled seven consecutive "1"s and a "2". Oh well...I tried to blame defective dice, but they seem to work fine for everyone else.

I did notice during the beta that the AI gets runs of bad rolls too, so their pseudorandom generator must be OK.
sparky00 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:05 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.