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07-27-2017, 04:01 PM | #1 |
Join Date: Jul 2014
Location: New Zealand.
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[Game] Generate a military sci-fi setting
A while ago there was this Sci-fi setting game.
We can use the answer a question -> ask a question format as before. Try to keep the questions open-ended and avoid "leading" questions, which sneak in too much detail in a question that should be in an answer. This time the goal is a miltary sci-fi setting, armies and soldiers clashing, the odd naval engagement that kind of thing. Anyway Q1 How big is the setting?
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
07-27-2017, 04:23 PM | #2 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Game] Generate a military sci-fi setting
The setting is mostly concerned with a single system, but that system has a Trillion People or more*
Question 2: How different are the people who live in the system from each other, physiologically? All human? Multiple Alien Species? Gene tweaks? Uploaded minds? AIs? rubber forehead aliens? Hive minds? You probably shouldn't lay it all out, just give us an idea of how different people can be. *I have several very different ways this could be done. I don't want to muddy the waters with specifics yet though. EDIT: also, hurrah! I love this game!
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
07-27-2017, 04:33 PM | #3 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Game] Generate a military sci-fi setting
Well if it is one system then either there aren't any aliens or the aliens are stuck there for whatever reason. Aliens are cool though. So there is a homeworld (which may be Earth but doesn't have to be) and a native sapient species, along with their daughter species (including AI and uplifts) and a multispecies population of aliens (which if the homeworld isn't Earth includes humans) that either arrived without FTL or can't leave now for some reason.
Q3: How did the aliens get here and why can't they leave? |
07-27-2017, 04:34 PM | #4 |
Join Date: Jan 2014
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Re: [Game] Generate a military sci-fi setting
Sorry this was simulpost:
Most are human, but some aren't, not anymore. The ones that aren't come in all shapes an sizes; some are small like spiders; others as large as a spaceship. Some don't have a physical body at all. Aliens got here around two hundred years ago. They arrived when a colossal interstellar ark of unknown construction crashed into Jupiter, destroying the engines. Apparently it was collecting sapient lifeforms. This touched off a space race. Question 4: This is military sci-fi, so what major development defines armed conflict? Last edited by TGLS; 07-27-2017 at 04:46 PM. Reason: Simulpost; Rewording |
07-27-2017, 05:00 PM | #5 |
Join Date: Jul 2014
Location: New Zealand.
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Re: [Game] Generate a military sci-fi setting
The Short Range Quantum Interference Device is a key development in warfare (SQID). It degrades the effects of electronic devices that do not have the processing power to overcome a sudden increase in the internal noise it creates. High level A.I.s compare the effects to those of LSD on humans. As a result many formerly automated weapons are now required to have a sentient operator.
Some low level electronics can be replaced with pseudoptical systems but they are very low powered in computing terms. Very expensive shielding also exists. Recently new material technology has greatly improved armour capabilities, as a result new weapon technologies are getting rushed through testing to counter the improved armour. At this stage a plethora of different very new weapons are being introduced to conflicts across the system. Q5 How well occupied are the other planets and moons in the solar system?
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn Last edited by (E); 07-27-2017 at 05:30 PM. |
07-27-2017, 06:41 PM | #6 | |
Join Date: Jun 2006
Location: On the road again...
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Re: [Game] Generate a military sci-fi setting
Quote:
Q6: What superscience technologies exist, and how are they applied militarily?
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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07-27-2017, 06:46 PM | #7 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Game] Generate a military sci-fi setting
Just the SQID, some creepy spooky action at a distance psionics two the alien species are packing and gravity drives. The SQID as mentioned is used to interfere with enemy AI and electronics, the psionic aliens can do the usual: interrogation by mind-reading; pulling pins from enemy grenades; mind-control, ect. The gravity drives allow fast reactionless space travel.
Q7: In the conflict that is about to break out who are the principal combatants? |
08-19-2017, 07:13 AM | #8 | |
Join Date: Dec 2006
Location: Meifumado
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Re: [Game] Generate a military sci-fi setting
Quote:
List of gravitationally rounded objects of the Solar System It gives 38 terrestrial objects for people to sit on. Also useful: List of Solar System objects by size
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Tags |
game, military, sci-fi, setting |
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