Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-27-2017, 04:01 PM   #1
(E)
 
Join Date: Jul 2014
Location: New Zealand.
Default [Game] Generate a military sci-fi setting

A while ago there was this Sci-fi setting game.

We can use the answer a question -> ask a question format as before.
Try to keep the questions open-ended and avoid "leading" questions, which sneak in too much detail in a question that should be in an answer.

This time the goal is a miltary sci-fi setting, armies and soldiers clashing, the odd naval engagement that kind of thing.

Anyway Q1
How big is the setting?
__________________
Waiting for inspiration to strike......
(E) is offline   Reply With Quote
Old 07-27-2017, 04:23 PM   #2
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: [Game] Generate a military sci-fi setting

The setting is mostly concerned with a single system, but that system has a Trillion People or more*

Question 2: How different are the people who live in the system from each other, physiologically? All human? Multiple Alien Species? Gene tweaks? Uploaded minds? AIs? rubber forehead aliens? Hive minds? You probably shouldn't lay it all out, just give us an idea of how different people can be.


*I have several very different ways this could be done. I don't want to muddy the waters with specifics yet though.

EDIT: also, hurrah! I love this game!
__________________
Worlds Beyond Earth -- my blog
ericthered is online now   Reply With Quote
Old 07-27-2017, 04:33 PM   #3
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: [Game] Generate a military sci-fi setting

Well if it is one system then either there aren't any aliens or the aliens are stuck there for whatever reason. Aliens are cool though. So there is a homeworld (which may be Earth but doesn't have to be) and a native sapient species, along with their daughter species (including AI and uplifts) and a multispecies population of aliens (which if the homeworld isn't Earth includes humans) that either arrived without FTL or can't leave now for some reason.

Q3: How did the aliens get here and why can't they leave?
sir_pudding is offline   Reply With Quote
Old 07-27-2017, 04:34 PM   #4
TGLS
 
Join Date: Jan 2014
Default Re: [Game] Generate a military sci-fi setting

Sorry this was simulpost:
Most are human, but some aren't, not anymore. The ones that aren't come in all shapes an sizes; some are small like spiders; others as large as a spaceship. Some don't have a physical body at all.

Aliens got here around two hundred years ago. They arrived when a colossal interstellar ark of unknown construction crashed into Jupiter, destroying the engines. Apparently it was collecting sapient lifeforms. This touched off a space race.

Question 4: This is military sci-fi, so what major development defines armed conflict?

Last edited by TGLS; 07-27-2017 at 04:46 PM. Reason: Simulpost; Rewording
TGLS is online now   Reply With Quote
Old 07-27-2017, 05:00 PM   #5
(E)
 
Join Date: Jul 2014
Location: New Zealand.
Default Re: [Game] Generate a military sci-fi setting

The Short Range Quantum Interference Device is a key development in warfare (SQID). It degrades the effects of electronic devices that do not have the processing power to overcome a sudden increase in the internal noise it creates. High level A.I.s compare the effects to those of LSD on humans. As a result many formerly automated weapons are now required to have a sentient operator.

Some low level electronics can be replaced with pseudoptical systems but they are very low powered in computing terms. Very expensive shielding also exists.

Recently new material technology has greatly improved armour capabilities, as a result new weapon technologies are getting rushed through testing to counter the improved armour. At this stage a plethora of different very new weapons are being introduced to conflicts across the system.

Q5
How well occupied are the other planets and moons in the solar system?
__________________
Waiting for inspiration to strike......

Last edited by (E); 07-27-2017 at 05:30 PM.
(E) is offline   Reply With Quote
Old 07-27-2017, 06:41 PM   #6
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: [Game] Generate a military sci-fi setting

Quote:
Originally Posted by (E) View Post
Q5
How well occupied are the other planets and moons in the solar system?
Every solid body that's obtained a hydrostatic equilibrium classified as a terrestrial planet, moon, or dwarf planet in the system has at least one pressure/environmental dome colony, save for Venus. In addition, there are O'Neill cylinder and/or Stanford torus stations in every L4 and L5 position for the major planets, and possibly a few of the minor ones.

Q6: What superscience technologies exist, and how are they applied militarily?
__________________
"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is online now   Reply With Quote
Old 07-27-2017, 06:46 PM   #7
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: [Game] Generate a military sci-fi setting

Just the SQID, some creepy spooky action at a distance psionics two the alien species are packing and gravity drives. The SQID as mentioned is used to interfere with enemy AI and electronics, the psionic aliens can do the usual: interrogation by mind-reading; pulling pins from enemy grenades; mind-control, ect. The gravity drives allow fast reactionless space travel.

Q7: In the conflict that is about to break out who are the principal combatants?
sir_pudding is offline   Reply With Quote
Old 08-19-2017, 07:13 AM   #8
Daigoro
 
Daigoro's Avatar
 
Join Date: Dec 2006
Location: Meifumado
Default Re: [Game] Generate a military sci-fi setting

Quote:
Originally Posted by Phantasm View Post
Every solid body that's obtained a hydrostatic equilibrium classified as a terrestrial planet, moon, or dwarf planet in the system has at least one pressure/environmental dome colony, save for Venus. In addition, there are O'Neill cylinder and/or Stanford torus stations in every L4 and L5 position for the major planets, and possibly a few of the minor ones.
This is jumping back a bit, to Question 5, but I stumbled across this handy page:
List of gravitationally rounded objects of the Solar System
It gives 38 terrestrial objects for people to sit on.
Also useful:
List of Solar System objects by size
__________________
World Wikis:
Cyberpunk: Duopoly Nation
Fantasy: Dominion Cross
Space Opera: Behind the King's Eclipse
Steampunk: Colonial Steam
Daigoro is online now   Reply With Quote
Reply

Tags
game, military, sci-fi, setting

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:57 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2017, vBulletin Solutions, Inc.