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Old 04-14-2017, 10:43 AM   #1
Apollonian
 
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Default Monster needed: feral zombie children

I need a quick monster for tonight's game. The concept is Victorian street urchins/orphans possessed by malevolent, animalistic spirits - non-sapient. Does anyone know of published monsters or templates I could tweak to fit the bill?
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Old 06-09-2017, 03:27 PM   #2
mr beer
 
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Default Re: Monster needed: feral zombie children

No, but what do you want them to be like? Extremely difficult to kill but vulnerable to certain attacks? Or can be knocked out as easily as a child? Normal vulnerability to pain/stun or immune? Feral rage? Any special attacks? Can the spirit be dispelled and if so, how? Do they attack humans on sight or do they hunt like a pack of wolves? Are they stronger than normal children?

Based on what you said, low ST (child) and IQ (non sapient), probably Wild Animal and some other mental Disadvantages are extremely likely.

I mean you could just go with ST: 8, IQ: 4, Wild Animal, attacks at DX, all other stats as human, add Bad Temper, Bloodlust, Intolerance: non-Possessed and Odious Personal Habit: Cannibalism. Give them knives (Small Knife, Poor Quality) and clubs (Light Club). So they will behave like smart animals but also tend to angrily attack, kill and eat humans. That's without unusual abilities related to the possession and also no way to remove the possession.

Really though 'possessed child' isn't an objective stat block, it's much more important to know what look and feel you want from them.

Last edited by mr beer; 06-09-2017 at 03:45 PM.
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Old 06-09-2017, 05:00 PM   #3
Dalillama
 
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Default Re: Monster needed: feral zombie children

Here's something you should be able to adapt. You probably want to tone down ST and IQ some, and take a look at some of the traits; these little bastards are really hard to put down. (Scuse formatting, it's a copypaste from another doc.)
(EDIT: These are a different kind of possessed monster from another game I ran.)
ST: 15
DX:13
IQ: 8
HT: 11
SM -1; HP+3
Per+2 .
Speed: 6
1d+1, 2d+1
Damage
Bite: 1d cut
Claw: 1d cut
Knife: 2d-2 cut/1d imp
Spear: 1d+2 imp/1d+3imp range 22/38
Advantages: Absolute Direction, Acute Taste and Smell
2, Claws (Sharp ), Flexibility, High Pain Threshold, Night
Vision 5,Recovery ,Resistant to Poison (+8)
,Silence 2, Teeth (Sharp), Temperature Toler-
ance (Cold) 1,DR (Tough Skin) +1 , Malign Cunning 4 ,
Appearance (Unattractive),Innumerate,Odious Racial Habit (Tortures people to death),Paranoia
, Sadism (12) , Intolerance (Everything that lives), Bloodlust (6-) , Sadism (6-)
Racial Skills: Gesture (E) IQ+4 [12]-12. Brawling-14, Knife-14, Stealth- 18, Tactics-12; Tracking- 14, Traps/ TL5 14/17, Wrestling-14, Guns-13, Spear-14
Racial Talent:
Malign Cunning: adds to Stealth, Forced Entry, Farming*, Traps*, Tactics, Tracking,
* only for destructive/evasive purposes
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Old 06-09-2017, 06:09 PM   #4
Ghostdancer
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Default Re: Monster needed: feral zombie children

Quote:
Originally Posted by Apollonian View Post
I need a quick monster for tonight's game. The concept is Victorian street urchins/orphans possessed by malevolent, animalistic spirits - non-sapient. Does anyone know of published monsters or templates I could tweak to fit the bill?
So I heard a story from an old Cheyenne woman once about these terrifying creatures called "teihihani." They look like children from a distance, but are very much not so. They are strong as four men (sometimes ten) and attack in mobs. Depending on who tells the story teihihani were braves who died in battle but whose bloodthirst could not be sated even with death. They gathered in groups to hunt people and eat them and would eventually have to be killed (again) or they'd just spread and spread like locusts.
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Old 06-09-2017, 10:04 PM   #5
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Default Re: Monster needed: feral zombie children

That's actually the basis for he statblock above.
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Old 06-09-2017, 11:03 PM   #6
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Default Re: Monster needed: feral zombie children

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Originally Posted by Dalillama View Post
That's actually the basis for he statblock above.
Hmmm. I might do it a bit different. But not bad.
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Old 06-10-2017, 12:01 AM   #7
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Default Re: Monster needed: feral zombie children

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Originally Posted by Ghostdancer View Post
Hmmm. I might do it a bit different. But not bad.
Thanks. Some of my design decisions were based on meshing well with the other threats in that campaign.
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