Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Board and Card Games > Ogre and G.E.V.

Reply
 
Thread Tools Display Modes
Old 12-14-2016, 01:04 PM   #1
Aleph
Administrator
 
Aleph's Avatar
 
Join Date: Aug 2006
Location: The Central Network
Default New Scenario: Mini Breakthrough

New Scenario: Mini Breakthrough

You can find this new Ogre scenario at the link above. Please play it and comment - on game balance, clarity of instructions, or whatever else you think of - here in this thread.
Aleph is offline   Reply With Quote
Old 12-15-2016, 09:00 AM   #2
ghostofjfd
 
Join Date: Feb 2014
Location: Atlanta, GA
Default Re: New Scenario: Mini Breakthrough

Nice. Now I'm doubly glad I made a dedicated Sidewinder battlefield with a Pocket Edition map and a black Sharpie.

Just to be clear, is the Combine force fixed at 12 standard GEVs, or can they mix in LGEVs? If they can take LGEVs (1/2 AU), I suppose the exchange rate is two for one and the victory point values for exited LGEVs are halved to 4, 2.5, 1.5. I might try allowing attacking LGEVs on these terms just to see if a swarm of them break the scenario.
ghostofjfd is offline   Reply With Quote
Old 12-16-2016, 07:51 AM   #3
Tim Kauffman
 
Tim Kauffman's Avatar
 
Join Date: Jul 2014
Location: Pennsylvania
Default Re: New Scenario: Mini Breakthrough

"4.0 ENDGAME

4.01 Ending the Scenario. The game ends when all the Combine attackers are destroyed or have left the map.

4.02 Objectives. The Combine goal is to exit as many GEVs as possible from the west side of the map, as soon as possible, to attack a poorly defended rear area. A subsidiary objective is to destroy Paneuropean GEVs so they cannot pursue.

4.03 Victory levels. The Combine player gets victory points as follows:

8 for each GEV that leaves the map on or before his 4th turn.
5 for each GEV that leaves the map on his 5th or 6th turn.
3 for each GEV that leaves the map on any later turn.
6 for each enemy GEV destroyed, or 3 for each LGEV. No points for destroying other units."

What a cool Scenario.

...here we see an example of GEVs and the pilots potentially surviving a battle, gaining experience and skill the more they do so. Enter the burgeoning GEV Pilot eventually earning the title of GEV Ace. ;)

I'm looking forward to playing this one.
__________________
"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars

My Flicker Page: https://www.flickr.com/photos/128248...57680554140954
Tim Kauffman is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:58 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2017, vBulletin Solutions, Inc.