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Old 07-30-2016, 09:14 AM   #1
Join Date: May 2016
Default Houserules: Alternate Hit Penalties and Weapon damage adjustments

Now, i remember many a year ago when i played GURPS last (I dusted it off about 6 months ago and got back into it, best decision in quite some time to be honest) that my GM used a melee hit location table, that was quite different to the basic hit location table.

And i also remember him using a alternative table with small adjustments to weapon damage and such. For example, a Flanged Mace would do more damage to/trough articulated plate than a regular round-headed mace.

Does anyone have any house-rules of this sort lying around? Or in general, let's hear your opinions on melee combat (Mostly the Low-Tech kind) in GURPS and what other house-rules you might use!

As a practitioner of HEMA and SCA Heavy Fighting i'd love to add some more depth, or perhaps just nuances, to my melee combat.
NorthernKnight is offline   Reply With Quote

house rules, mechanics, melee combat, rules

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