|
01-03-2006, 10:28 AM | #1 |
Join Date: Aug 2004
Location: central Vermont
|
Question about mortals and die mechanics
I'm gearing up to run my first IN game soon. In researching some of the pitfalls others have run across, I noticed that many players say that the d666 mechanic doesn't "scale well" for mortals to be good at much. I don't think Bob the Bouncer should be able to win a wrestling match against a Malakite of Stone, but I would like a system where a cop can fight and a scholar can research successfully without GM fudging. What say you, experienced IN players and GMs?
__________________
Joe Weinmunson litlfrog@gmail.com litlblog Chief Jesuit in the Church of Firefly "Without art, we're just baboons with car keys." |
01-03-2006, 10:56 AM | #2 |
Join Date: May 2005
|
Re: Question about mortals and die mechanics
My theory on this is to extend the Risk Mechanic. Default IN allows players to take a -1 to their check digits in return for a +1 on the target number for success. You could extend this as far as -5 to CD/+5 to TN, representing somebody taking an incredibly small amount of risk in return for a much higher chance of success.
If the negative to CD would reduce it below 1, count it as 1. What this results in is an environment where mundane, low-skilled humans still achieve things from day to day simply because they don't take risks and play it safe, whereas celestials have the stat numbers to be able to take risks now and then. You may want to limit this ability for extreme risk avoidance to mundanes (play it as part of their familiarity with the Corporeal plane, or something) or set limits to it (say only allowing a -3/+3 shift) depending on what works out best for you. |
01-03-2006, 12:17 PM | #3 |
Join Date: Aug 2004
|
Re: Question about mortals and die mechanics
The Corporeal Players Guide tried to make humans more viable, with a number of suggestions. I don't recall the details offhand, since I've never had human PCs that much, so I haven't had to deal with it much.
I think part of it was that humans didn't need to roll for skills they used routinely, like Driving or their professional skills, except under extraordinary circumstances. ---Walter |
01-03-2006, 05:43 PM | #4 |
Join Date: Apr 2005
|
Re: Question about mortals and die mechanics
Also humans can start with a number of skills without haveing to pay for them. Skills like ones relating to hobbies, drivieing, and swiming.
|
01-04-2006, 05:33 PM | #5 |
In Nomine Line Editor
Join Date: Aug 2004
Location: Frozen Wastelands of NH
|
Re: Question about mortals and die mechanics
I think they said all the stuff I might have, yeah. If you have a lot of human activity, the CPG is really useful. It also included Mastery (close to no-fail) and some other stuff about when a human character doesn't need to play with the dice.
__________________
--Beth Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related) |
01-04-2006, 05:38 PM | #6 | |
Join Date: Aug 2004
Location: Behind You!
|
Re: Question about mortals and die mechanics
Quote:
__________________
Patrick Ley "If your hand touches metal, I swear by my pretty floral bonnet, I will end you." --Mal in "Our Own Mrs. Reynolds" Firefly |
|
Tags |
tips |
|
|