Canon or GURPS
Which rule set "works" better, i.e. gives reliable and believable results most consistently? I know this is a bit objective, but frankly the combat system in normal IN seems a bit...uneven, and I'm not sure that I ever understood Celestial Combat at all!
Some aspects didn't seem to transfer over particularly well but overall which rule set do you use? Which parts work, and which would you keep the orignial rules? Would those aspects work better in a diceless environment, i.e. GM ajudication?
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