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Originally Posted by PK
There's an art to crafting opposition. The GM needs to mix classic fantasy foes with new, unexpected monsters to keep the delvers on their toes.
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A whole bunch of monsters which, for the most part, aren't excessively weird, special purpose, or an excuse for a lame pun. Very useful. I am in favor of this article.
Quote:
Originally Posted by PK
But Building a Long-Term Dungeon Fantasy Game is possible, as Peter V. Dell'Orto shows. His detailed advice for everything from character building to world creation proves that you can keep things light, action-packed, and fun even after years of play.
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A well-written article full of excellent advice, which I shan't follow. Peter provides much wisdom here, but I know I can never keep things simple, so I won't pretend than I will. I accept my fate.
Quote:
Originally Posted by PK
And I'd like to welcome you newcomers to our regular Random Thought Table; this month, it explores ways to keep players from getting overwhelmed by everything their characters can do.
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"Hypothetically."