Re: High XP characters
That started as a correct and easily understood point and then spun off into I don't know what. But the basic notion, that as you add stats to TFT you increase the possibilities of building characters with dump stats, is obviously correct. Particularly given that the core game has only 3 stats, so each new one you add has to either be separate from the stat-point economy, or has to be constructed with such balanced benefits and penalties that it will have the same value as each of the cannonical 3.
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