Quote:
Originally Posted by evileeyore
I've never understood that. Not even intellectually, especially not now with DFRPG.
That someone will happily sit down with Pathfinder and make a character with no quibbles and then complain that DFRPG is "complicated"?!?!?! It blows my mind.
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The salient comparison isn't RPG A vs. RPG B; it's RPGs vs. board games. Relative to board games,
most RPGs are complicated.
Right now, the games market is on a treadmill: New stuff shows up on Kickstarter or in shops, flashes in the pan, and is replaced in a matter of days to weeks by newer stuff. People want to buy, learn, play, and
move on from their new purchases on roughly that schedule. The attention span needed for a "grow your lovingly built character" game isn't there, so RPG creators are largely out of luck unless they keep their rules at board-game-level complexity.
Which isn't to say that nobody plays or has fun with RPGs! But speaking as a publisher, the people who buy once and then play forever aren't the income stream that people who buy new games weekly are.
There are exceptions.
D&D and its derivatives have the momentum of history and a massive corporate sales engine on their side. If you're not part of that, then your alternative is to do as I said: Shoot for board-game-level complexity. I believe that's the goal for
TFT.