Quote:
Originally Posted by hcobb
Make it personal for the players. The party's Physicker is unable to save a merchant's kid who was a victim of a bombing.
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Sure, a little manipulation like this can be good. But only, I think, if it serves to make the player's choices more interesting and not just to railroad an adventure. To use the example you provided, they have promised to bring certain dastardly bombers to justice...only to discover either the bomb went off by accident or was done by a rogue member - do the players blame them anyways or support them?
PS Good luck with the granddaughters of Steve Jackson's Wizards?