Re: Need help with some stuff with Ritual/Path magic.
I have one last question (for now)... maybe...
I was trying to build a list of spells to be commonly cast.
I was trying to make a lightning bolt spell with a stunning secondary with the turns metal Dr into Dr 1. But the closest I got to cost like 51 energy for 3rd damage. Does that sound ok?
I was also trying to make a defensive blocking spell. One that took the kinetic energy out of hits. And i either got 6 energy, or 18 energy. Which makes more sense? Grreater or lesser efect? A sword or arrow both can come to rest naturally. But I don't know. Seems cheap for the effect.
and lastly I was trying to make a signature fire attack.
mostly one that delt damage, was an "essential lifebane" fire. Cause in fire that can't be easily put out and spread over a target making more lifebane fire. However. It wouldn't burn anything other than the person hit with the missile spell. It was long and complicated which made sense. I came to some 110energy or so. But I want another effect. But I don't know where to start. I want to treat things as though they were one flammability class higher. How would I model that? Any ideas?
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