Quote:
Originally Posted by Infornific
I'd be interested to see your take on a 125 pt Martial Artist - as I understood it, part of the reason for using a base of 250 points was to make the Martial Artist & Bard effective.
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I've been fiddling with that one, and Kromm definitely has a point about 250 points with it. To make a long story short, you have to ditch two points of DX. With a halving of points in melee skills, he'll have his combat skills being 3 lower than what's in Adventurers. He'll be making many Rapid Strikes, and missing, so he'll be like a low-level monk in D&D 3.0 with a flurry of misses.