Quote:
Originally Posted by corwyn
I like that idea; I like languages to play a part as well. I'd consider giving each character 10 points, only for languages; 4 (or 6) must be spent on a local/racial tongue (so humans would buy a tribal or local dialect/language) or 2/3 if they are completely illiterate.
For any player that thinks it's a good tactic to spend the session travelling and not delving, I wouldn't give them 0xp, I'd show them the door.
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Better make it 9 or 12 because languages are on or off in Dungeon Fantasy RPG.
Unless you are house ruling broken and accented fluency.