Re: "Orville" the role playing game - which rules system?
Quote:
Originally Posted by Daigoro
As the question is about The Orville instead of any other particular sci-fi show, you might have to consider whether to use some kind of "humour mechanic."
Not sure how that'd work exactly, but perhaps progress in your mission depends on how many puns, one-liners, quips and jokey banter you can pull off along the way.
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In GURPS, perhaps a house-rules version of Rapier Wit that gives bonuses to non-combat skills instead of doing damage?
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Rob Kelk
“Every man has a right to his own opinion, but no man has a right to be wrong in his facts.”
– Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950
No longer reading these forums regularly.
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