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Old 12-12-2011, 04:25 AM   #1
vicky_molokh
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Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Will buy: Ultra-Tech 2 / Revised / Reworked Weapon Tables (Post-Pyramid etc.)

Greetings, all!

I know, I know, there are cool articles about making your own. But at this point, I realized that instead of doing the gottacatch'emall with Pyramids and wherever else they can be found, I'd rather buy a PDF which already has an extensive number of reworked UT weapons.
I'm talking both about redesigning them using the Pyramid and other rules, and simply fixing errata. Also, it would be nice to have notes or category markers, so that GMs can easily only allow those weapons that fit their intended campaign, such as:
  • Gritty SEALs in Viet Nam 2055.
  • Generic Powered-Armour Space Marines With SM+1 Heavy Weapons.
  • Generic Space-era Infantry (bughunts, Alien, Starship Troopers etc.).
  • Space Operah swashbucklers (where UT weapons have scary armour penetration but relatively poor final injury ratings, with even better mêlée armour penetration).
  • High-Tech Superscience (mere TL6-8, but with the ^, resulting in early beam weapons etc. coexisting with modern stuff).

Opinions? Secondings?
Thanks in advance!
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Vicky 'Molokh', GURPS FAQ and uFAQ Keeper

Last edited by vicky_molokh; 04-10-2012 at 03:36 AM.
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