View Single Post
Old 10-09-2016, 09:28 PM   #9
TheOneTrueClockWorK
 
Join Date: Oct 2016
Default Re: Tech Level for a Fantasy Setting

Quote:
The infrastructure improvements make it a lot easier. So if you have a lot of castles you need good and common transportation, architecture and masonry tech.
Quote:
Yes, but the common image of a castle blends in a lot of very late TL3 and early TL4 elements into the architectural blend (and often take a lot of inspiration from the 19th century Romanesque revival).

As an aside, film/television castles tend to be on vast, open moorland. Winterfell is a good example. Always leaves me wondering what the lord of the castle eats.
Quote:
It's not that simple. The official starting point of TL4 is 1450. People stopped building castles, as such, toward the end of the 1500s. And only because the threat became armies with increasingly heavy gunpowder artillery. Castles would be perfectly practical defenses against, say, zombie legions, or giant monsters,
So the impression I'm getting is that the setting is better fitted to TL4, just without all the society changes? And the lessened existence of firearms explaining a few less advancements?
TheOneTrueClockWorK is offline   Reply With Quote