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Old 07-02-2019, 04:53 PM   #17
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Pros and cons of dungeons for hack and slash roleplaying

Quote:
Originally Posted by The Colonel View Post
That was the sort of thing that I rather thought we were trying to avoid as the modern fashion leans away from TPKs...
It's not like hack and slash is fashionable per se either. It's just popular.

In general my preference for combat heavy games is the 'monster of the week' setup: one set-piece fight per session, and the RPing is mostly 'find the fight'. This usually works better for PCs in a reactionary role (a monster is eating peasants. Heroes, go out and slay it!), though you can also make it work by asking at the end of each session 'what do you want to do next session' and then the GM has until the next session to set up the breadcrumbs to get them to the fight.
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