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Old 03-25-2017, 11:59 AM   #9
evileeyore
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Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: [Basic] Advantage of the Week (#37): Cybernetics

Quote:
Originally Posted by ericthered View Post
I handle cybernetics inconsistently in my games. Its one of the first things I wanted to do with gurps and one of the hardest to do. I currently treat it as technology only unless it can't be replicated (or approximately replicated) with other technology. For example, a mechanical arm with ST 20 is just gear if exoskeletons are around (and why wouldn't they be), and night vision can be replicated with goggles, but having a neural interface that lets you experience VR and gives you a bonus at performing certain computer tasks may be worth points.
Ditto, I make them Perks if the equipment can be easily picked by anyone.


Quote:
I don't think there is a right way to do it. Not if you're going to stay generic-universal.
Well... there is a "generic and universal" way, it's to charge character points for all gear always... which leads to character point bloat ridiculousness.

But I agree, that might not be the "right" way.
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