Re: [Basic] Advantage of the Week (#37): Cybernetics
I handle cybernetics inconsistently in my games. Its one of the first things I wanted to do with gurps and one of the hardest to do. I currently treat it as technology only unless it can't be replicated (or approximately replicated) with other technology. For example, a mechanical arm with ST 20 is just gear if exoskeletons are around (and why wouldn't they be), and night vision can be replicated with goggles, but having a neural interface that lets you experience VR and gives you a bonus at performing certain computer tasks may be worth points.
But I've done it all sorts of ways in the past.
I don't think there is a right way to do it. Not if you're going to stay generic-universal.
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