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Old 09-06-2017, 05:00 PM   #9
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Statting a GURPS magical house

Quote:
Originally Posted by Kelly Pedersen View Post
Cannons 1-3, each Huge Piercing Attack 15d (Inaccurate (-3), -15%; Increased Range (x10), +30%; Increased Range (1/2D Range only) (x5), +10%; Limited Use, 1 shot/day, slow reload (requires 30 seconds per shot), -35%; Rapid Fire (+2), +40%) [156]

The Cannons there represent the cannons the Moving Castle has on its roof. I don't recall if they were ever fired in the movie - what I've got there represents what I think is a reasonable thing for medieval-looking cannons to be doing. Probably a little low, damage-wise, actually, but they're already tying up a lot of points.
Another option would be to buy a bunch of Extra Arms with the Weapon Mount limitation, and treat the cannons as "possession" of the castle (along with its furniture and such) rather than as parts.
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I don't think we're in Oz any more.
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