Re: [Basic] Skill of the week: Submarine
I should think submarineing works poorly in an RPG. A sub like most warships performs as an organism and it is mainly the captain that has something to do. It can probably be done with a bit of ingenuity.
Submarine stories are probably best in novels where you can do justice to the tech-porn.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison
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