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Old 08-20-2019, 04:22 AM   #9
Aldric
 
Join Date: Nov 2015
Default Re: Spaceships 3 missiles in limited superscience TL10 setting

Not using missiles doesn't really work if you're trying to replicate a setting where (for example) ships only have missiles as weapons and cannons as point defense and last resort.

That said, I havent reached spaceships 3 yet, still working through 1 so I hadn't noticed a hard number for missile acceleration. I had assumed it was related to available engine tech.

Do missiles live long enough that you need to worry about acceleration and deltaV? Because as far as I've read through the rules, they just roll to hit, then get blasted by point defense or dodged or finally they either blow up with their target or are lost.
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