Re: Spaceships 3 missiles in limited superscience TL10 setting
There's one option you might want to seriously consider.
Don't use missiles.
It's not actually unbelievable that the setting can't put an anti-matter containment vessel into a really small package. And many has been the thread complaining about how missiles are instakill hammers for your eggshell ships.So you might want to ask yourself if it's really a problem if for now, missiles are obsolete technology for your setting.
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