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Old 10-11-2017, 03:58 PM   #20
Tim Kauffman
 
Join Date: Jul 2014
Location: Pennsylvania
Default Re: Nightfall: Mission Five

Just played HIT AND RUN with 15 Superheavies. Brutal!

I was down to my last SHVY on turn 7 when the reinforcements rolled in with a angry Mark5 breathing down my neck and Mark3 tightening the noose as I reduced the last remaining structure to 0 for Victory...couldn't have gotten any closer.

Obviously, overrunning those structures makes a huge difference.

This game was fun but I also liked the cat and mouse aspect of the previous games using GEVs and not overrunning the structures. It forced you to stand off and attack at range and watch your 6 more and was a very different game than plowing into them in overrun and moving on.

To that end, I suggest considering introducing something that makes structures not able to be overrun as a optional add-on. (Whatever that would be- maybe call them "SUPER" Hardened). Thus, in this scenario for example, you could have none, some, or all the structures be overrunable.
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars

Last edited by Tim Kauffman; 10-11-2017 at 04:02 PM.
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