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Old 03-04-2016, 11:42 AM   #50
Peter Knutsen
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Join Date: Oct 2007
Location: Europe
Default Re: GURPS After the End 1: Wastelanders

Quote:
Originally Posted by evileeyore View Post
Agreed, the 'crunch' rules books in the series have always been more useful to me as a GM (indeed it was DF 16 that convinced me a DF game wold be fun to run).
DF2 and Action 2 are super useful supplements for all GURPS GMs, giving plenty of examples of how to make Skills and in some cases Advantages relevant during various adventuring sub-escapades.

The same is most likely true for MH2, except I haven't read that one closely, so I can't actually say it for sure.
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