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Old 03-04-2016, 10:36 AM   #47
ULFGARD
 
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Join Date: Dec 2010
Location: Seattle
Default Re: GURPS After the End 1: Wastelanders

Quote:
Originally Posted by Mailanka View Post
I've always treated campaign frameworks as two things. First, they are something that allows you to get a campaign up and running right away. Second, they are something you can strip mine for your own campaigns.
I have briefly run straight DF games. Other than that, it's always a strip mine. The DF line, especially Henchmen, are absurdly useful. No, I don't use the templates "as is" 100%, but as a good starting point for a 75 or 150 point character for use as an NPC. And they make handy quick references for semi-important NPCs when I want them to be constrained rather than fiat.

Action? It's exactly as you say. I've used Specialists a LOT since it came out, but in a space campaign. I also used them for a MH game. I don't like Bang! skills, but they're easily removed from MH templates.

However, my MH game isn't strictly run by the numbers -- currently they're in phase 1, in which they start as 100 point characters. Phase II will have them bumping up to 300 points+ earned XP (via a training montage), and phase III bumps them up to 500 points. The templates are extremely useful, though, as they help to guide the development of these characters.

I expect AtE to be similarly useful. Pick what helps my campaigns, and possibly inspire another campaign along these lines. In short, these worked examples and frameworks have been invaluable to my campaigns.
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