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Old 11-08-2014, 12:34 PM   #38
vicky_molokh
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Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: [MA] Silent Sentry Removal

Quote:
Originally Posted by Xplo View Post
It seems the hardest part for would-be ninjas isn't reaching the target or killing him quietly, but keeping him from making more noise than the kill attempt; you have to kill him in a way that keeps him from calling for help or screaming, keeps him from thrashing around too much, keeps him from hitting any big red buttons, keeps him from sending a radio signal, and keeps him from making a noisy thud as he falls.
This seems like an even bigger reason for the Choke Hold. It handles screaming (FCCB says that Choke Hold includes holding the mouth shut for free, which is a bonus on top of not letting air through the throat), reduces the amplitude of thrashing to Reach C or 1 at most, makes hitting red buttons pretty hard (Mental Stun for -4, Grapple for another -4), probably does the same or better with radios (depending on whether it is voice or button), and prevents a thud of a heavy body falling to the ground.

Choke Hold is also kinda cool that with just Judo 10 and nothing else, you can reach a roll against 16 with All-Out Attack and Telegraphic Attack. Of course, having good ST / Lifting ST is important for choking fast, but hey, at least you can go AoA (Strong) or Mighty Blows (err, chokes) will provide +2 to ST, on top of the base +3 from a Choke Hold.
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