Quote:
Originally Posted by Xplo
It seems the hardest part for would-be ninjas isn't reaching the target or killing him quietly, but keeping him from making more noise than the kill attempt; you have to kill him in a way that keeps him from calling for help or screaming, keeps him from thrashing around too much, keeps him from hitting any big red buttons, keeps him from sending a radio signal, and keeps him from making a noisy thud as he falls.
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This seems like an even bigger reason for the Choke Hold. It handles screaming (FCCB says that Choke Hold includes holding the mouth shut for free, which is a bonus on top of not letting air through the throat), reduces the amplitude of thrashing to Reach C or 1 at most, makes hitting red buttons pretty hard (Mental Stun for -4, Grapple for another -4), probably does the same or better with radios (depending on whether it is voice or button), and prevents a thud of a heavy body falling to the ground.
Choke Hold is also kinda cool that with just Judo 10 and nothing else, you can reach a roll against 16 with All-Out Attack and Telegraphic Attack. Of course, having good ST / Lifting ST is important for choking fast, but hey, at least you can go AoA (Strong) or Mighty Blows (err, chokes) will provide +2 to ST, on top of the base +3 from a Choke Hold.