View Single Post
Old 06-11-2018, 02:15 AM   #4
Pursuivant
 
Join Date: Apr 2005
Default Re: How to Model "Winking out of existence"?

The "going someplace else" bit is easy - a variation on Jumper or Warp that allows you to bug out instantly but only allows you to go one "place."

The part that I'm struggling with is how to price the "not existing" bit. It's an advantage because you're basically immune to damage and most other bad stuff. It's a serious disadvantage because you're effectively out of the game until someone brings you back.

I'm thinking that overall it's an advantage worth about 20 points, but as part of a package, it's worth considerably more since it usually comes with Unkillable 3.

Advantages:

Jumper (Enhancement: Extra Carrying Capacity (Medium Encumbrance), +20%. Limitations: Only to "void," -80%, Nuisance Effect (Unconscious and cease to physically exist while in void), -10%, Power Limitation (Magical, Psionic, or Technological, -10%) [20].

Unkillable 3 (Physical body ceases to exist at -HP, permanent destruction requires specialized magic or ultratech attack) (Limitation: Magical, Psionic, or Technological, -10%.) [135]

Total Advantages: 155 (Note: Jumper and Unkillable not linked because you remain Unkillable even in material form.)

Disadvantages:

Duty (15-, Involuntary. Enhancement: Cosmic, +50%, Can be summoned by magic, computer operation, etc.) [-30];

Fragile (Unnatural) [-50]

Total Disad: -80

Total Package: 75
Pursuivant is offline   Reply With Quote