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Old 09-04-2017, 07:40 PM   #23
rkbrown419
 
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Join Date: Sep 2004
Location: Orem, Utah, USA
Default Re: Battletech/Mechwarrior mechs in GURPS

Quote:
Originally Posted by borithan View Post
Though as I understand it some of the older fiction has used the table top ranges as the basis of events in-universe.
Back when they started in the 80's the story was that the constant war had knocked technical know-how so far back that they couldn't reproduce targeting systems or missile guidance sensors that could hit anything further away. The original boxed set (second editon of Battledroids renamed Battletech) claimed new mechs and ftl ships couldn't even be built anymore. Then they gave aerospace fighters significantly longer ranges with a BS explanation that the more rapid cooling of heat sinks while flying allowed the energy weapons to fire in overcharge mode and quietly ignored that that didn't explain projectiles or missiles or the incredibly longer ranges in space. And they started including new mech types that were supposedly fresh out of the factories that they previously said didn't exist.
Of course when they did a Star League Era mech book and the clans they didn't raise the weapon ranges significantly and stopped trying to explain the ranges at all.

Last edited by rkbrown419; 09-04-2017 at 07:41 PM. Reason: corecting typo
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