Quote:
Originally Posted by Phantasm
To counteract this effect, ask him if he's also planning to take the Dependent as an Ally. This way, when the NPC shows up, the players won't be groaning with "we'll have to get this character out of trouble again, will we?"
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I'm in a Space game where I do exactly this with my PC's girlfriend. The GM allowed me to create the Ally/Dependent and when I built her, I did so with the expectation that she would be an adventure magnet. In fact, my PC actually calls her "Trouble" because of this fact. The way we do it is that, when the Ally frequency comes up, she's useful to the adventure (with her being a fantastic social operator), but when the Dependent frequency pops, she's the source of trouble, whether it's because she's gotten kidnapped or just needs help and so on. This works well for the game and I recommend it.