Re: Very Fit and Extra Effort in combat
Precisely my dilemma. The lack of a specific reference in the rules makes me think that either GURPS editors overlooked this interpolation of rules or they assumed the answer would be obvious (apparently not obvious...).
I also dislike the half of that used in one turn, because it stimulates the characters to use at least two extra effort actions, since if they don't they're wasting an opportunity.
Easiest way would be just to round down, minimum 1 fp. Wich would result in no discount at all for extra-effort. However, this leaves our extra-fit blokes with one of the main uses of regular FP ruled right out of what seems to be a major part of the advantage...
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