Quote:
Originally Posted by McAllister
Does this mean I can Delay up to 150 or more IP, or am I capped at 100 IP and Evaluate is counting how many evaporate as I continue to Delay? If the former, what's the cap?
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As per
Starting Combat, "if a character ends his action for the Tick with more than 90 IP remaining, reduce it to 90 IP." Note this increases to 100 IP if you have ETS. If a character with Init 12 and no ETS were to Delay for 13 Ticks (enough for +156 IP), he'd be at 90 IP and get a +3 for Evaluate.