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Old 07-13-2015, 05:22 PM   #6
Skarg
 
Join Date: May 2015
Default Re: Why does 4e give a flat cost for attribute increases?

The values are also different in defense rolls and contests of skill, as well as things that have high difficulty penalties, so things that are nearly impossible for people with typical-range attributes and skills may become possible or even easy for people who have levels higher than expected.

And of course the issues with raising all skills at once, or all defaults. The system works well with DX and IQ in the 8-13 range, but buying either above 13 seems very cost-effective to me in practice, in many ways. But, it's interesting to see what others think.
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