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Old 06-07-2018, 09:15 PM   #16
DocRailgun
 
Join Date: Jul 2006
Default Re: RPG systems as handgun cartridges

I guess I would agree with the Savage Lands as /40 S&W - highly overrated and mostly beloved because of marketing.

As for 3.5 as .45 ACP - is the round totally broken and by adding on things to it can do incredibly min-maxed things that make the silly GURPS world-killing advantages look tame by comparison?

Quote:
Originally Posted by Erling View Post
Savage Worlds is .40 S&W. It was marketed as a compromise round which draws the best features from two worlds – that of 9mm (systems with mild rules complexity) and that of .45 (formidable rulesets with lots of options and capability of being generic systems) – while being tamer and smaller than 10mm, and some people believe it does. At the same time it's often shuned by all three aforementioned lobbies altogether. .45 proponents say it's only marginally bigger than 9mm (doesn't have enough subsystems and options for tinkering) and has excessive recoil (not as neatly made as D&D). 9mm proponents say it's, well, only marginally bigger than 9mm and has exessive recoil. 10mm proponents say that it's watered down to the point of uselessness. It was popular with some serious people (there are many RPGs and settings (re)published as SaWo conversions) for a pretty long timespan, but it looks like it will never climb any higher. Most people with either go with something more powerful and versatile (10mm) or with something long-established (.45 or 9mm). Still, it does its job and sometimes it does hit the sweet spot.

D&D 3.5 is .45 ACP. Formidable, venerated, respected. Has a cult following and lots of versatility. Spawned many derivatives, from .45 ACP +P (Pathfinder) to uncanny things like .41 Avenger (OGL-based homebrew monsters).
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